FIFA Sticks To 32 Teams For 2022 Qatar World Cup

The 2022 World Cup in Qatar will be held with 32 participating teams and not an expanded 48 teams, organizers FIFA said yesterday.

FIFA President Gianni Infantino had proposed expanding the tournament and explored the idea of adding additional host nations.

Reuters reports:

But the sport’s world ruling body said in statement: “Following a thorough and comprehensive consultation process with the involvement of all the relevant stakeholders, it was concluded that under the current circumstances such a proposal could not be made now.”

FIFA and Qatar also looked at whether the Gulf state could host an expanded tournament alone by changing the normal requirements for facilities.

“A joint analysis, in this respect, concluded that due to the advanced stage of preparations and the need for a detailed assessment of the potential logistical impact on the host country, more time would be required and a decision could not be taken before the deadline of June,” FIFA said.

“It was therefore decided not to further pursue this option.”

Infantino began to back away from the idea in March when after a FIFA Council meeting in Miami he said: “If it happens — fantastic. If it doesn’t happen — fantastic also”.

Qatar World Cup organizers said they had always been open to an expanded tournament if a “viable operating model” had been found.

“A joint analysis concluded that due to the advanced stage of preparations and the need for a detailed assessment of the potential logistical impact on Qatar, more time would be required and a decision could not be taken before the deadline of June. It was therefore decided not to further pursue this option,” they said in a statement.

“With just three and a half years to go until kick off, Qatar remains as committed as ever to ensuring the 32-team FIFA World Cup in 2022 is one of the best tournaments ever and one that makes the entire Arab world proud.”

The 2026 World Cup, to be held in the United States, Canada and Mexico, is scheduled to feature 48 teams and given the large number of stadiums available is unlikely to face any logistical problems.

The obstacles to a 48-team tournament in Qatar were numerous and some of the natural partners for joint-hosting in the Gulf were ruled out due to a deep political and economic rift in the region.

The United Arab Emirates, Saudi Arabia, Bahrain and non-Gulf state Egypt cut political, trade and transport ties with Qatar in June, 2017. Those countries accuse Qatar of supporting terrorism, which it denies.

FIFA’s study said the blockade would need to be lifted before there was any chance of those countries hosting matches.

Olympic Star Hosszu: “We Want Swimming To Be A Big Pro Sport”

Olympic swimming star Katinka Hosszu is fired up about the launch of the new International Swimming League pro series this year,

Hungarian triple gold medal winner in the Rio 2016 Games said swimmers have had enough of the sport appearing on the global stage just once every four years at the Olympics and believes the time is right for a radical new approach.

Reuters reports:

“If we want to be professionals then we have to be professional,” said Hosszu, after arriving for her interview in a sponsored sports car, wearing a business suit.

Hosszu, 30, has put herself at the forefront of the ISL and its battle with the sport’s governing body FINA.

The ISL, backed by Ukrainian energy businessman Konstantin Grigorishin, will start in October and feature eight teams from Europe and the U.S with matches on both sides of the Atlantic.

The new league tried to hold an event last year in Turin but that was cancelled after FINA said it was “non-approved”.

Following legal action in December from ISL and a group of swimmers including Hosszu, FINA acknowledged in January that athletes were free to compete in events staged by independent organisers.

“It was very interesting how it unfolded, ISL never wanted to be aggressive with FINA, we don’t want to take FINA’s place, ISL wants to create something new, to be in a parallel universe with FINA and they didn’t allow ISL — they didn’t have the right to do that. But at the end of the day, they settled and ISL can start,” Hosszu said.

Hosszu, also owner of the ‘Team Iron’ squad, a role she is relishing.

“I am recruiting swimmers now, it is super-exciting because I am in the pool but I am also talking to swimmers, as a club owner,” she said.

Hosszu, nicknamed the ‘Iron Lady,’ said FINA had failed to develop the sport in a way that allowed swimmers to maximise their earning potential and branding opportunities.

“Before it was simply FINA decided and that was that. FINA was the one that had all the control and we just did what was available to us,” she said.

“We want to change the fact that we are only seen worldwide during the Olympics. We don’t only want to be looked at as swimmers without a personality just with a flag on the cap.

“Cap and goggles and where you are from – that is all you get. It can’t be that exciting to watch if you don’t know the person.

“That is what we are also really trying to do with ISL – create content, show behind the scenes, we are creating a season, it’s not just one race.”

The long-term aim, says Hosszu, is for swimming to have a constant presence that allows competitors to build global profiles similar to those enjoyed by other sports.

“The IOC (International Olympic Committee) probably wouldn’t like me saying this, but (the aim is) becoming such a professional league and generating so much money and viewership that the Olympics will be one of the swim meets, like for basketball and tennis. That’s my vision.”

With so much business to attend to, the question arises as to whether Hosszu can find the motivation to continue competing at the highest level.

She has no doubts.

“For me, the better I am in the pool, the louder my voice sounds and I can use that. For me it just gives so much motivation,” she said.

“Rio it was a very personal, goal of me breaking the world record and winning the golds and declaring that I am the best and showing myself that I did it.

“I want the sport to change. When I get out of the pool for good, I want to look back and say, that was really cool because changes happened because of me,” she said.

Not that she has retirement on her mind.

“I have a limited time in swimming but I am not saying that it is going to be Tokyo. I am already thinking about 2024,” she said.

Amid the business projects, legal cases and her own training, Hosszu has also had to deal with the split with American ex-husband and coach Shane Tusup.

“Going through a divorce is already hard. Going through it with a business partner and a coach where everything is built up, our work together, that is definitely tough and it was a hard time last year.” she said.

Hosszu has hired former Switzerland team coach Arpad Petrov.

“I feel better than before. It is true when they say that hard times make you tougher and that you can deal with anything that comes your way,” she said.

 

Our Exclusive insights Survey: Attracting Young Audiences Is The Main Industry Challenge

The first results of the new iSportconnect insights survey, powered by sports marketing agency Goodform, were unveiled yesterday at the CRM & Ticketing Masterclass in London.

Alexandra Kyrke-Smith, Goodform’s Head of Research and Insight, shared the results with Masterclass attendees ahead of her participation in an expert panel on Driving Engagement Through Data and Audience Understanding.

The insights Survey was created in response to an awareness that members of the iSportconnect community are looking for quality market intelligence about the trends driving the sports business.

In the first survey, we asked members to identify the top challenges facing the sports industry in 2019.

They replied by highlighting the following areas:

  • Attracting and engaging younger audiences
  • Financial sustainability
  • Attracting sponsorship
  • Integration of new technologies
  • Declining TV audiences on linear platforms

The chose Formula E to head the list of growing sports.

They also said that the biggest event of 2019 will be the Rugby World Cup by a wide margin, ahead of the FIFA Women’s World Cup and the ICC Cricket World Cup in second and third place.

 

The insights Survey gives you the opportunity to have your say on some pressing topics. The insights will be collated and shared for everyone’s benefit.

The survey takes no longer than 5 minutes.

Participants in the Survey are eligible to win a prize of a £100 Amazon voucher as a reward to taking part.

We’re pleased to announce that the winner for participating in the first survey is Claire Furlong, who is General Manager, Strategic Communications at the International Cricket Council.

To obtain the full report, just take part in the new survey, focused on the key area of Data & Analytics, and join the insights panel by clicking here.

CRM & Ticketing Masterclass Highlights Convergence Trend

The iSportconnect CRM & Ticketing Masterclass highlighted a growing convergence in the sports business that is already well underway.

Speakers at the event underlined again and again that areas such as the management of data, and even ticketing, which might once have been viewed in silos, are overlapping, with “fan engagement” becoming the foundation of the customer journey.

The event featured break-out discussion sessions, enabling attendees to meet face to face and discuss the topics with each other in detail from their own perspectives. It’s the sort of interaction that’s at the heart of iSportconnect and it proved a real hit.

Here are some just a few of the takeaways from the sessions.

Driving Engagement Through Data & Audience Understanding

  • James Tyler, Head of Marketing, Premiership Rugby
  • Shane Whelan, Digital Manager, The British & Irish Lionsand Guinness Six Nations
  • Alexandra Kyrke-Smith, Head of Research & Insights, Goodform

The control of data is fragmented among stakeholders in sport. Oftentimes, they are reluctant to share data with one another. Clubs don’t share with leagues, for example, or race promoters won’t share with a series like F1.

Asking fans is the easiest and best way to find out what they like and don’t like, want or don’t want.

Being able to use near-live rights is important for social media and broadcast rights deals to make this possible are more common.

Improving The Playing Field: New Trends In Ticketing

  • Chris Marking, Vice President, International Partnerships & Strategy, AEG Europe
  • Jonathan Brown, CEO, Society of Ticketing Agents and Retailers
  • Reg Walker, Director, The Iridium Consultancy
  • Paul Newman, Director of Ticketing, AXS

The advent of the identity-based digital ticket is likely to transform the business. An e-ticket is NOT the same as a digital ticket.

There is an effort underway to create legislation recognising the right of organisers to control their own ticketing.

Smart Content & Ongoing Fan Engagement

  • Marek Borowik, Head of Customer Sales, Formula 1
  • Mic Conetta,Head of CRM, Arsenal FC

Fan data has a value for the fans who give it. When they give you data, think of it as a form of payment (e.g., for content).

Personalization of the broadcast experience, fantasy games and esports are key routes to increase fan engagement.

The ticketing transaction can be the key to knowing who your fans are. If you don’t control the sale of tickets, it can be harder to get a grip on the fans.

Future Trends In Data & Ticketing

  • Rob Byrne, Managing Director, AXS
  • Benjamin Steen, Head of Customer Care, Digital Licencing & Stadium, FC Bayern Munich

Data and personalization should be used to improve the fan experience (e.g., for parking at the stadium).

Identity-based ticketing will become a powerful part of sponsorship strategy.

In the future, rights holders will be able to sell tickets to their virtual events, thus expanding the capacity of their venues globally.

Watch this video for your ticket to a taste of yesterday’s event.

FC Barcelona, Real Madrid Top YouTube Viewing

FC Barcelona and Real Madrid rank number one and two as the most watched clubs on YouTube, according to Italy’s IQUII Sport

However, the English Premier League places the most clubs among the Top 20 on YouTube with six entries (Liverpool in third place, with Manchester City, Manchester United, Chelsea and Arsenal also in the Top 10).

Serie A has five clubs in the Top 20, LaLiga three, and Ligue 1 and the Bundesliga one each, in the research covering the period April 15-May 15, 2019.

FC Barcelona and Real Madrid account for as many YouTube followers as the following six clubs on the list.

Portugal’s FC Porto, in 20th place, is the only club from outside the five biggest leagues.

Infront Launches New Digital Company

Infront has launched a new company called iX.co, an independent entity aimed at becoming a world leader in digital media and solutions connecting brands and sports rights holders to global fan audiences.

The new subsidiary brings together the entire brand and media competences of the Infront Group, including its in-house Infront Digital Service unit as well as New York-based OMNIGON, the digital services firm that caters to the sports and entertainment industries and which Infront acquired fully in 2019.

iX.co has a global workforce of over 250 working from Zug, New York, London, Los Angeles, Paris, St. Petersburg and Toronto.

Pooling its expertise into a natively digital brand will allow Infront to be more agile in responding to evolving trends in media consumption of sports. Through investing substantially in digital reach, engagement and monetisation capabilities, iX.co can drive the digital transformation process for rights holders and brands, helping them grow their audiences through content and engaging experiences.

“The launch of iX.co is an important step for Infront. Our group strategy and our business model are constantly evolving and diversifying to address the changing marketplace and the needs of our existing and future customers,” said Infront President & CEO Philippe Blatter (in photo above).

“iX.co is a rare breed in the digital media industry in that it combines product design, platform technology, data science, storytelling, and a direct-to-consumer as well as B2B service offering – all under one roof.”

“We can drive the digital transformation process by leveraging data science to understand how audiences behave, and what they seek, building memorable experiences, and commercialising these connections to help our customers grow their businesses,” he added.

Taking the helm at iX.co as CEO is Christoph Heimes, Infront’s Senior Director of Digital Media, Platforms and Services, and former YouTube Head of Sports, EMEA.

“The new company is built on an obsession for bridging the gap between storytelling and technology, connecting businesses to an entirely new age of consumer that demands their content be presented differently,” Heimes said. “Through collaborations and partnerships with digital innovators from around the world, we’re strategically and creatively going to be changing how fans experience sports, media and entertainment,” he added.

World Rugby Kicks Off Campaign To Attract Women

World Rugby has launched a global marketing campaign aimed at bringing more women into the game as they continue their drive to make the sport more “equitable”.

Reuters reports:

The global governing body of rugby union said there were already 2.7 million women playing the game with a 28% increase since the start of a development plan that aimed to double the number of female players between 2017 and 2025.

The “Try and Stop Us” campaign, which dubs women players the “Unstoppables,” aims to build on that momentum.

“We firmly believe that the development of women in rugby is the single greatest opportunity for our sport to grow over the next decade,” World Rugby Chairman Bill Beaumont told Tuesday’s campaign launch in Dublin.

“Women’s rugby is experiencing unprecedented growth around the world, participation levels are at an all-time high … (with women) making up a quarter of the global playing population.”

World Rugby’s drive to make the game more equitable had also born fruit on the administrative front, Beaumont said, with an unprecedented 17 women taking their place in the World Rugby Council, which meets this week.

Men still make up the majority on the Council, the highest decision-making body in the game, while the 12-strong executive committee has one female member, South African businesswoman Wendy Luhabe who sits as an independent director.

FIFA Draws Heat From Fans For World Cup Ticketing

FIFA is facing a backlash on social media from fans who bought multiple tickets for next month’s women’s World Cup in France only to discover that their seats were not together.

Reuters reports:

Supporters with tickets for the June 7-July 7 showpiece were allowed to download and print them on Monday and a number of parents have since complained that seats have been allocated in such a way that they cannot sit with their children.

The tournament organizers initially released a statement saying they could not change seat allocations except for parents with children under the age of 18 who were not seated together.

In a subsequent statement organizers said less than 1% of fans with tickets for the semi-finals and final were facing seat-allocation issues.

“The previous tweets regarding FIFA Women’s World Cup tickets allocation were published without a full understanding of the situation and we apologize for that,” organizers said in a statement here on Twitter.

“The issues were faced by less than 1% of fans requesting tickets for the semi-finals and the final. FIFA and the local organizing committee are confident the problems will be solved and fans will be able to enjoy the matches as they envisaged.”

The assurances did not calm supporters on social media, who suggested the problem was far more widespread and demanded organizers resolve the issue.

Twitter user Gareth James complained he would have to sit separately from his two daughters and would not attend the game if their seats were not reallocated. “How will (the problems) be solved? Me and my daughters aged 11 and 13 have tickets that are not together, so will not be able to attend,” he tweeted.

A fan named Mike Swanson said he had been crushed to discover that his family of five, which includes three children, would be spread over three different rows.

“This was to be a family trip and we can’t even sit together as a family,” he said in a tweet. “What a disappointment. Not a happy customer.”

FIFA released a statement later on Tuesday saying they were still working on a solution.

“FIFA and the local organizing committee are… doing everything they can to ensure that families will always be seated together at each and every match,” the statement said.

“Of the 1.3 million tickets on sale for the tournament it is estimated that not having side-by-side seats will affect only a very small number of fans.”

The Women’s World Cup semi-finals and final will be held in Lyon.

Mobile League Of Legends Is In The Works

China’s Tencent Holdings Ltd is working with its U.S. unit Riot Games to develop a mobile version of “League of Legends”, the world’s most popular desktop-based game, three sources with knowledge of the matter told Reuters.

Relations between Tencent and Riot have long been strained over how to best to capitalize on the game, in which players hack and slash their way through battle arenas. Riot rejected a Tencent proposal years ago to develop a mobile version, one of the sources said.

Tencent then developed a similar mobile offering, “Honour of Kings” for China, which was launched in November 2015 and has become the world’s highest grossing multiplayer online battle arena game.

But in doing so, it created tensions with Riot which were further inflamed when Tencent launched an adaptation of “Honour of Kings”, called “Arena of Valor” for overseas markets in 2016 and 2017, sources have said. “Arena of Valor” has been regarded as a flop by some analysts after failing to click with Western gamers.

One of the sources said Tencent and Riot have been working on a mobile version of “League of Legends” for more than a year, although a separate source said it was unlikely to be launched in 2019.

The sources declined to be identified as details of the project were confidential. A spokesman for Tencent declined to comment. Representatives for Riot did not immediately respond to requests for comment.

While all three titles have similar gameplay and design, albeit with different characters, “League of Legends” has the biggest reach and at nearly 10 years old, the longest history.

“League of Legends is like the World Cup whereas Honour of Kings is just the Asia Cup,” one of the sources said.

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The game brought in $1.4 billion in revenue last year, although that was down 21% from a year earlier, according data provider Statista.

“League of Legends is not doing as well as it used to and so Riot badly needs a new way to monetise the game, especially considering that it is Riot’s only game,” said Gu Tianyi, an Amsterdam-based analyst with gametracker Newzoo.

A mobile version would likely bring in more Asian players, who tend to prefer mobile-based games while Western gamers tend to prefer desktops or consoles for more sophisticated gameplay.

Mobile games accounted for 57% of videogame revenue in China in 2018 but only 36% in the U.S. market, according to Newzoo.

Gu added, however, it might be hard for a mobile “League of Legends” to achieve the same level of success in China as “Honour of Kings” without innovation in gameplay as the market for battle arena games was quite saturated.

“Honour of Kings” had more than 140 million active monthly users in March, Newzoo said.

A mobile “League of Legends” would also allow Tencent and Riot to organize more international competitions. They established a joint venture called Tengjing Sports in January to run e-sport tournaments and market League of Legends-related products.

League of Legends is the most popular desktop-based game ranked by number of unique users in a month, with 24.7% of all core PC gamers in the world playing the game in April, Newzoo said, without disclosing an absolute figure.

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The League of Legends World Championship Finals was 2018’s biggest e-sports tournament by live hours watched across Twitch and YouTube Gaming, boasting 81.1 million hours watched.

Tencent bought a majority stake in Riot in 2011 and made it fully owned in 2015.

LaLiga Hosts Women’s Football Stakeholders

Women’s football has captured significant headlines during 2019, with record-breaking stadium attendances and new sponsorship deals underlining the extent of its popularity. Now, the sport’s leaders are focused on how to maintain this trajectory, so that women’s football becomes an established dominant force.

Many of these individuals came together for the fourth edition of the Women’s Football Congress, hosted by LaLiga in Madrid in collaboration with the Spanish Association of Women’s Football (ACFF).

Over 150 attendees, representing professional and non-professional clubs, leagues, sponsors and even other sporting federations, were in attendance to share ideas and to learn from expert speakers.

A central point of discussion within women’s football is how to grow the sport in a sustainable manner.

Attendees including Athletic Club’s Erika Vázquez, Espanyol’s Paloma Fernández, Sevilla’s Raquel Pinel and Valencia’s Anair Lomba used the congress to point out that conditions and resources have significantly improved over the years, aided by digital campaigns such as #SoyFutbolista, designed by LaLiga to give women’s footballers a platform to tell their individual stories.

However, all involved were keen to stress that progress must continue.

Read the whole story and watch an excellent video from the event in the Global Fútbol newsletter.