ATP & Artchild unveil customisable posters

ATP & digital art platform Artchild have partnered to launch POSTERS, limited edition tennis posters customisable by fans. The collaboration kicks off at the season-ending Nitto ATP Finals (12-19 November) with an Official Poster by acclaimed artist Honor Titus.

Honor Titus is a visual artist based in Los Angeles, California. A passionate tennis fan and player of the sport, Titus often makes tennis the subject of his internationally exhibited paintings, using the game as a lens for broader reflection on society. His innovative collaboration with ATP and Artchild builds upon a longstanding tradition of iconic sporting posters, collected by fans across generations.


Fans will be able to customise and purchase their own versions of the Nitto ATP Finals Official Poster, using the Artchild digital canvas and artist-curated colour palettes. Each will come to life as a physical print, shipped to fans’ homes, paired with a digital collectible powered by Polygon. A selection of these fan-customised posters will go on to be showcased live at the Pala Alpitour arena, home of the Nitto ATP Finals.

The Official Poster and digital counterpart, in the original version designed by Honor Titus, will be available for purchase exclusively during the 2023 Nitto ATP Finals.

“Tennis inspires me deeply. It is so very rich with history and elegant nuance that it makes for an excellent subject for the artist. The lines between intensity, order and insanity are as thick as the service line.” – Honor Titus

The world’s top singles players competing at the 2023 Nitto ATP Finals will customise their own version of the Official Poster. These special one-of-a-kind versions will find their way to fans via an online auction during the tournament with all proceeds supporting an environmental sustainability initiative that promotes green spaces in the city of Turin.

ATP Director of Communications and Web3 Mark Epps said: “POSTERS is all about connecting fans with major moments in tennis. We were inspired by the idea of a creative experience that gives everyone a chance to be part of the story. And, to reimagine one of the most iconic collectibles in tennis culture: the tournament poster. We would like to thank Honor Titus and Artchild for bringing that vision to life.”

The 2023 Nitto ATP Finals Official Poster will be available for a limited time only, online and on site at the Nitto ATP Finals Fan Village during the tournament (12-19 November). Each poster, which includes a premium print and digital collectible, will be priced at $50 plus postage. Collectors of LOVE, the ATP’s digital art collection from the 2022 Nitto ATP Finals, will be eligible to claim one customisable poster per token.

Is VAR And Other “Advancements” Actually Doing More Harm Than Good?

In this week’s Member Insights piece, Richard Brinkman focusses on the use of tech on the field of play and whether sport has not taken things too far with things like VAR and the Bunker review in rugby. Are these “advancements” actually doing more harm than good?

I’m just going to call it – I am not convinced that Sport and Technology are a good mix.

Before too many hands are thrown in the air and “dinosaur” comments are thrown at screens I should clarify : I don’t mean that sport and tech are not happy bedfellows in the business of sport (quite the contrary) but that technology’s involvement on the field of play might, on balance, be becoming more problematic than it is advantageous.

There can be absolutely no doubt that technology has been a huge enabler to the sports industry in the last decade. In terms of facilitating the rapid amplification of messaging, of increasing the opportunity for followers to interact with their favourite stars, teams and/or sports, or in just creating so many more touchpoints and opportunities to see for sports, the technology sector has been a hugely positive driver of the “fan experience”.

This, of course, has opened up numerous commercial opportunities as well as additional learnings about potential and existing customer groups for sports businesses. Tech has also enabled the swift sharing of these learnings and the deployment of the subsequent decisions and actions that are taken as a result.

However, these decisions and actions rely on a good understanding of the additional information that technological advances are continually producing. This insight needs to take into account history, context and a multitude of other factors and so requires a high degree of sophisticated human interpretation to guide the quality of any decision made.

It is this grey area of human interaction and interpretation of the information that is proving so problematic for sport on the field of play.

Given that technology has been such a “game-changer” for sport off the field it is only natural that thinly stretched and resourced executives might look to technology to provide impetus, interest and clarity during game-play. Perhaps this could even further augment the enhancements to “fan experience” that have occurred this century?

Indeed, initial uses of tech within the action itself were largely successful. Hawkeye technology was quickly embedded into tennis and the ability for players to have limited opportunities to question dubious line-calls added to the entertainment spectacle. Similarly, use of the same tech to power the DRS system that enables captains to try to eliminate the umpiring “howler” over LBW or catch decisions in cricket has given a largely positive additional element to tactics and decision-making on the field, that in turn adds to the viewer experience.

The eventual adoption of similar technology into football and rugby to definitively rule whether the ball was grounded and over the line for a try or whether it completely crossed the line for a goal has also been helpful and, I believe, additive (not detrimental) to the enjoyment of the game.

However, all these instances rely on measuring one moving object (usually the ball) against one static object (usually a line). This delivers a definitive conclusion – all of the ball was beyond the line or it was not, the ball would have hit the stumps or it would not etc. This can then be applied to the umpiring/refereeing decision made on the field to ensure that the correct final decision is reached in a transparent and widely understood way.

The next logical step has been, of course, to then try and apply to technology to all debatable or potentially controversial decisions. The most obvious examples of this being VAR for offsides in football and TMOs (Television Match Officials) for “foul play” in rugby.

This seems to be where things become blurred. The technology in these instances is dealing with two moving objects doing something simultaneously in the context of everything else going on around them. Therefore, it needs human interpretation to judge which player was ahead of the other at the exact moment the ball was played, whether the tackle was dangerous or whether the arm merely rode up as a result of the actions of the tackled player etc. Human interpretation equals subjectivity. which equals a possibly valid contrary view, which equals controversy and potential confusion.

Having observed both VAR and TMOs in action for over two years now (with various iterations and apparent refinements along the way) my personal view is that both are, overall, detrimental to the game for both players and spectators. Recent high-profile examples both in the Premier League and at the Rugby World Cup have shown that neither system guarantees the correct or just outcome any more than the instinct of top-level referees.

Indeed, both can merely serve to enflame the injustices they are designed to eliminate whilst simultaneously undermining the position and confidence in the officials on the pitch. In addition, they artificially interrupt the flow and narrative of a game, slow down action and erode the ability of any kind of viewer to truly believe in what they have just seen.

There is very little that is as soul-destroying when watching (or I would imagine participating) in sport than to watch skilful attacking moves that result in tries/goals being “pulled back” for a minor infringement that has been spotted by the dispassionate observers “in the truck”.

The entertainment product is secondary to the “right” decision. This is fine as long as the market agrees with you – increasingly they seem confused, fed up and not listened to. The fact that those who pay the bills are as likely as not to be watching a contest where one team has fewer players than the other is deemed to be a price worth paying to transform player “behaviour” and maximise player welfare by minimising the chances of them getting hurt.

And yet, observers to the sport’s showpiece will have seen numerous incidents of the world’s best and most highly trained rugby players committing “illegal” tackles, making contact with the head and clearing opposition players from rucks in a manner deemed unacceptable. This is not because the players do not know the rules and ramifications, it is not because they are incompetent, it is not because they go out to deliberately commit foul play and hurt the opposition, it is not because they are unfit or not well trained. Rather, in 98% of cases it is because they are human and therefore prone to mistakes, and because the nature of the sport makes a degree of danger inevitable.

Wilfully violent play and egregiously bad conduct has thankfully all but disappeared from international and professional rugby. And yet, due to the influence of technology there have never been as many players spending time off the pitch.

Nor, has there ever been a time when so many pundits, coaches and players are left scratching their heads about the intricacies of VAR or the Bunker review system. The decisions made seem no less accepted and no more likely to be accurate or correct. Indeed, decisions made behind closed doors with a lack of immediate transparency or explanation have over history been shown to be deeply untrustworthy and undesirable.

In short, sport should be wary about trying to be too scientific over the imprecise and unpredictable nature of the games that it has guardianship of. Technology has a role but it should not be relied on to make sport perfect and eliminate all the wrinkles and characteristics that make each sport unique and appealing. After all, life and the people who live it are not perfect so why expect a game and the people who play and officiate it to be.

Sport is at its best when it holds a mirror up to life or acts as a metaphor to life. Dealing with injustices, poor decisions and taking the rough with the smooth is part of life. Its also part of sport as officiated by humans with all their quirks and foibles. Technology seemingly has its own imperfections whilst being advertised as infallible. I am not at all sure that a sport that gets every decision 100% accurate and contains no errors is what anyone wants or needs. I would implore governing bodies to do a good deal more thinking and testing than currently appears to happen before imposing more “objective” and “dispassionate” technology onto their sport. Not all tech is good tech!

SPORTEL: The Energy Keeps Growing

The event business is all about flow: the flow of crowds in space, the flow of things for them to experience when they attend, the flow of energy that’s enabled by the organisers. The big challenges are around how to make the most of a venue and how to maximize the value of the limited time that people are there.

Since taking charge at SPORTEL in 2016, Laurent Puons, the CEO of Monaco Mediax, has re-shaped the biggest annual Sport TV business gathering to improve the convention on both fronts and it has made a huge difference. 

He decided to shorten the event to three days instead of four. The last day used to be very quiet, now the buzz continues all the way through.

The entrance into the Grimaldi Forum to access the convention has been moved so that delegates have to pass exhibition stands on the lower floor (a bit like going through duty free in an airport) to get to the main exhibition area. In the past, stands on the lower floor were cut off, now they are desirable spaces.

Laurent Puons (on the right), the CEO of Monaco Mediax with marketing consultant Nick Volante.

There is a lot more dedicated space with tables and chairs for networking all over the convention. In the past there was only a central area of the main exhibition that was always overcrowded with an ongoing tussle to get a table.

The conference sessions are now right in the main exhibition hall. In the past, delegates had to go to a different room. Now they can dip in and out without having to go to a difference area as in the past. The content, which is of a consistently high quality, and the market are merged.

These changes have added up to create a much more effective and enjoyable event. It’s easier to find people, easier to sit down and talk and easier to learn.

Puons is gratified that attendance at SPORTEL 2023 last week was just about back to the 2019 pre-covid level with 2000 participants and 800 companies from 70 countries. 

“It was not easy to get people to commit to coming back,” he admits. “Covid had such a massive impact on habits and attitudes. One thing I did not want to do during the pandemic was to go virtual with some sort of online stop-gap substitute. I was totally against that. People want to be together and meet face to face. That is what SPORTEL is about and now they are back doing that.”

SPORTEL continues the policy of offering two international events in the first part of the year to broaden its reach to businesses that might be less likely to attend the flagship autumn convention in Monte Carlo.

The focus returns to Asia from February 20-23 with the SPORTEL Rendezvous at the Grand Hyatt in Bali. Last year’s edition attracted over 400 participants (55% from the APAC region) and 200 companies from 31 countries.

Puons is especially excited about the big new event in the spring, SPORTEL Buenos Aires, from May 14-15. “It will be our first SPORTEL in Spanish-speaking Latin America after we were in Rio ten years ago. We have traditionally gone to Miami but that is not Latin America, so this is something new. I expect Buenos Aires event to be bigger than Miami and we aim to draw companies from North America as well as South America, so it will give our European community the opportunity to meet people from both.”

South American accounts for only 5% of attendance at SPORTEL Monaco, so there will be different companies and plenty of new faces. The aim is to attract at least 600 participants at the five-star Buenos Aires Hilton (which hosted the 125th IOC Session). 

SPORTEl is organising the first Rendezvous in Argentina with J&S EG, represented by Jorge Strika and Sebastian Ibarrondo, Lions Sports & Media represented by Daniel Tamborini (in photo) and Martín Rey, and ProEnter, represented by Javier Schmidt and Diego Avila, with the assistance of Bamboo Business, represented by Marta Ortega.

Registration is now open.

Case Study: How The Popular Arsenal Fan Media AFTV Built An Engaging Mobile App Without Any Coding

 AFTV is a popular online fan media dedicated to the supporters of Arsenal FC. In 2022 they expanded their impressive digital media portfolio to a branded mobile app – which they built without coding.

AFTV (formerly known as ArsenalFanTV), a football fan media for the supporters of Arsenal F.C based in the UK and, created in 2012 is packed with fan interviews and inside stories of one of the best football clubs in recorded history.

Created in October 2012 and founded by former BBC reggae radio host Robbie Lyle, AFTV now has 1.6 million YouTube subscribers with 1.4 billion views, and several million followers across its social media channels in Instagram, Facebook, TikTok and X.

The only thing left for AFTV was to come up with an engaging mobile app. With fan apps, you can collect user data, such as favourite teams, players, and leagues, enabling you to deliver personalised experiences to your fans.

AFTV hired Choicely to do the same for them.

The AFTV+ app was built using the Choicely no code mobile app builder. AFTV can use the same platform to edit and update their apps in an agile way. The AFTV+ app also publishes content from their video and social feeds automatically.

As to how Choicely helped AFTV, Brett Best, CEO of AFTV says, “It is a plug and play solution that can handle constant changes and updates, without the heavy expenditure into our own tech and platform.  So it has great flexibility with low risk and quick turn sound times.”

Brett further describes Choicely software as “very easy” and adds, “Think of it as Wix for Apps. Build your own and deploy. If you are not a tech first company, then I would highly recommend them.”

Millions of AFTV fans now can download the AFTV+ mobile app for iOS and Android and enjoy their favorite content, stats, vote for their favorite players, rate player performances, chat in fan chat groups and much more.

The app places the fan in the center, offering highly mobile optimized experiences and real time information delivered with streams and push messages directly to the users. It offers all content from across AFTV’s social media channels as well as bespoke shows, early windows on top content and a series of unique features, like:

 Topical Polls – enables AFTV to test the audience’s opinions and feedback and provide brands the best opportunity to deeply engage with fans themselves.

 Match Predictor – Gives the fans the ability to test their prediction skills against AFTV’s top influencers and gives brands a way to integrate into the conversation before & after the whistle has blown.

These features, amongst others like Chat, Line-Ups, and Augmented Reality provides AFTV with an unparalleled advantage over their competition. 

Kaius Meskanen, CEO of Choicely said, “We are super excited and humbled by the trust given to us by the AFTV team. Working with the AFTV team has been a journey as their ambitions are sky high, and we’ve actually upgraded the Choicely platform capabilities to facilitate some new cool stuff. Also, we’ve integrated multiple external technologies to the app by awesome partners. Choicely is already serving the leaders in sports and entertainment with their mobile app builder and this is another great success story presenting the quality of our platform.”

You can try the AFTV+ app for yourself by downloading it from Google Play here or the App Store here.

Click here to find out more about how Choicely’s unique no-code App solution delivers for sports and entertainment brands including the International Judo Federation, ITV Studios, Miss Universe and many more.

DAZN to exclusively broadcast F1 in Spain

Formula 1 has announced a new multi-year partnership with DAZN to broadcast F1 in Spain through to the end of the 2026 season. The deal further strengthens the partnership between F1 and the leading global sports streaming platform.


As part of the deal, DAZN will have exclusive rights to broadcast all practice and qualifying sessions, F1 Sprint Events and Grands Prix for the next three seasons, marking an expansion of the broadcaster’s F1 coverage.

Over the 2023 season, F1 has seen a steady growth in viewership in Spain. This agreement highlights the continued commitment of DAZN to broadcast F1 in Spain and deliver a best-in-class product for its subscribers.

Ian Holmes, Director of Media Rights and Content at Formula 1 said: “We are pleased to announce DAZN will continue to broadcast F1 through to the end of 2026. Their use of technology has enhanced the fan viewing experience and taken F1 coverage in Spain to another level. This is an exciting partnership that will only continue to grow from strength to strength. We look forward to expanding our relationship and taking a collective approach to further evolve our broadcast for fans in Spain and build on the positive momentum we are seeing in market.”

Bosco Aranguren, Managing Director at DAZN Spain said: “We are delighted to announce this important and strategic agreement for DAZN in Spain. Having the endorsement of top-tier partners such as F1 strengthens our position in the market and helps us to continue building the destination of choice for all sports fans in our country. The data shows that audiences and engagement with our premium multisport offering continue to grow and that encourages us to keep on working to deliver the best experience, with everything sports fans are looking for integrated into a single platform. For this reason, DAZN is also the perfect partner for sports rights holders, and we look forward to working with our partners to expand or renew our distribution agreements.”

WTT renews partnership with Floki

World Table Tennis is excited to announce that Floki will continue its journey in global table tennis partnering with WTT Champions Frankfurt which gets underway on Sunday 29th October.

After a successful partnership at the ITTF World Table Tennis Championships Finals Durban in May, Floki will be the Official Crypto Token Partner of WTT Champions Frankfurt with the partnership focusing on digital and social content to promote Floki’s brand, new sister token and gaming platform while continuing to introduce World Table Tennis content to Floki’s active, digital community.

Jonny Cowan, Europe General Manager at World Table Tennis was delighted to extend this partnership, stating: “It’s fantastic news that WTT is once again partnering with Floki after the win-win successes we shared earlier this year in Durban. The way in which Floki’s global community responded to the table tennis content we curated together with the Floki team was exceptional. Floki is a brand that engages with a significant and extremely active community on digital and social platforms, thus providing table tennis with new engagement opportunities, as well as the chance to showcase world class table tennis to Floki’s global community and potential new table tennis fans.”

A spokesperson for Floki commented, “We are thrilled to be again involved with premium global table tennis, this time at WTT Champions Frankfurt. We look forward to watching the world’s best table tennis players as they compete for the titles in Frankfurt and connecting their mesmerising talent and ability with our global Floki community.”

iSportConnect Continues Its Partnership With The UK Sponsorship Awards

The UK Sponsorship Awards (UKSA) team is delighted to fire the starting pistol on its 30th anniversary edition and iSportConnect is very happy to continue its partnership with the UKSA team.

Brands, agencies, rights holder, charities and other stakeholders can now enter campaigns via the UKSA website. Shortlisted campaigns will be celebrated during a prestigious awards event on the 26th of March 2024 at the London Marriott Hotel Grosvenor Square Hotel. Early bird deadline is December 15th with the final deadline January 23rd 2024. Celebrations will be on March 26th at the London Marriott Grosvenor Square.


Popular perennial categories will be available for entry as always – notably arts, sport, media, diversity and digital activation. But 2024’s event will also see several exciting innovations. These include a new rights holder section and a revamped venue sponsorship category.


In other developments, the 2024 Spotlight Award will focus on the Travel, Tourism & Leisure Industry. There will also be an award for the Best Sponsor of the last 30 years, awarded to the brand that has been the medium’s greatest champion across a range of campaigns. This will form part of UKSA’s celebrations of its own anniversary.


“The UK Sponsorship Awards came through the global pandemic stronger than ever, with 2023’s attendance back to Pre-Covid levels. Credit for this goes to our friends and colleagues in the industry turning out in force to celebrate the creativity and commercial efforts of their talented teams,” said UKSA CEO Rosie Sarginson. “Now, we are looking forward to gathering everyone together again to celebrate our 30th anniversary. It’s a chance for us all to reflect on our shared history, while planning for a vibrant future together in sponsorship.”


In addition to the above categories, the Consultancy and People Awards will again be key elements of the UKSA line-up in 2024. Consultancies will have their own categories, and there will be at least three new additions to our Champions of Sponsorship half of fame. Also returning is the Barrie Gill Award for Most Promising Young Sponsorship Executive – which celebrates future leaders.


“We have a few more surprises up our sleeves which will be revealed in the run up to our early bird deadline (pre-Xmas),” said Sarginson, “At UKSA, we’re keen to keep on innovating the categories in order to maintain pace with the sponsorship industry’s rapid evolution.”


For more details on categories, criteria and entering, visit the website via this link.

And keep your eyes open for new editorial insights related to the sponsorship industry over the coming weeks and months. For further inspiration when entering this year’s UKSA Awards, why not review details of 2023’s winners and nominees? These can be found at the Awards website: http://www.sponsorship-awards.co.uk/.

Our Exclusive SPORTEL Survey: Streaming Apps Will Continue To Multiply

It’s widely remarked these days that people just can’t afford or don’t want to juggle six or eight different apps to watch sports content, but industry veterans don’t see that picture changing any time soon.

Although future consolidation of content is on the horizon, the proliferation of streaming apps will continue to be a major trend in the television market, according to an on-the-spot survey conducted by iSportconnect at SPORTEL Monaco from October 23-25.

Our in-person survey of attendees representing more than 50 different companies from around the world showed 57% of them choosing more apps and single sport, league/team or event OTT options as the current trend, while the rest said the market direction is towards more aggregation. Several respondents specified that although they see more aggregation happening, it won’t be within a three-year time frame. 

One expert remarked that organisations investing in having their own apps is often more about ego than financial benefit. That said, apps can be hugely successful even for smaller players. At SPORTEl we learned that the Isle of Man TT race app racked up 65,000 buys this year at £20 a pop.

iSportconnect polled well-seasoned media executives from global rights owners including FIBA, Serie A, Ligue 1, the NBA, World Rugby, ATP Media, NASCAR, SailGP and World Rowing, broadcasters, agencies and a raft of technical and service suppliers. They came to SPORTEL in Monaco from all over Europe, the Americas, Asia and Africa. A good many of them have been attending every October for 10 or 20 (or even more) years.

They see growth of advertising-based sports media business (44%) as the trend over the next three years rather than subscription-based models, but 20% of them said the evolution is more nuanced than a simple either/or choice. 

Several experts see the trend being toward a combination of subscription and advertising with consumers given a choice of paying a premium for advertising-free content or watching content with ads for less or for free. 

One federation commented that there are although there are more FAST (free ad-supported) channels they don’t generate significant revenue because they lack distribution. An agency noted that despite huge audiences  (30 million and upwards) for cricket in India on free, ad-supported streaming by Viacom, advertisers are not yet investing in a big way.

Most of those surveyed (63%) said they see a trend towards more localized or regionalized content over the next three years. But a few of them said that their opinion was more of a hope than a hard-headed assessment. 

There was also a view that while there will be more local content available, the value of the big global properties will become even more dominant in the next few years, thanks to the star and celebrity power that they have. There is generally expected to be growing regionalization and localization by major global properties.

Personalization remains an aspiration rather than an expectation. An executive from a leading global sport commented, “Everybody wants to broaden their opportunity at the top of the funnel but to get to fans at a level that is really relevant is still cost-prohibitive.”

By Jay Stuart, Content Director, iSportConnect

Wasserman Study: Women’s sports comprise 15% of sports media coverage

The Collective – the women-focused practice within Wasserman, a global leader in sports, music, entertainment and culture – released a new study substantiating the growing media representation and cultural impact of women’s sports in the context of the larger sports media ecosystem.

A key figure revealed that women’s sports comprise on average 15% of total sports media coverage, with increased content notably driven by the growth of streaming and social media. The study, conducted by Wasserman’s global insights team, gathered figures from across the industry in partnership with ESPN Research, who funded and supported the research.


“This data powerfully begs a reassessment of the opportunity around women’s sports – to meet fans where their passions live and their consumption habits converge. New perspective can perpetuate a growth cycle that will result in greater economic growth for players, leagues, brands, properties and audiences alike,” said Wasserman Executive Vice President, Global Insights Shelley Pisarra. “Persistent, incorrect assumptions of lower media representation for women’s sports have created hesitancy around investment, whereas truth will spark opportunity. Coverage of sports has definitely evolved across platforms, requiring new approaches to and support for women’s sports advancement.”


As consumption habits have shifted dramatically since the advent of digital and social media, and rights holders have awarded more opportunities to streaming platforms, a more inclusive, realistic look at the position women’s sports holds in the general sports conversation is warranted. For perspective, in the U.S., women’s sports comprise roughly half of the total competitions played across collegiate, professional and national sports events, while only receiving 15% of the coverage. However, removing collegiate competition from the mix, professional women’s sports make up only 8% of available competition inventory.


The study summary can be downloaded here: wearethecollective.com/15-percent Key insights include:


● Streaming / Social Media Lead Growth: Not surprisingly, as consumption habits have shifted, these media platforms offer the highest share and fastest growth of women’s sports coverage. An average of 26% of studied streaming coverage has been dedicated to women’s programming since 2018 – with over 4,000 hours of identified women’s streaming coverage added annually. Further, identified social accounts dedicated over 18% of posts to women’s sports in 2022. The numbers suggest that investors and stakeholders might optimize revenue against these mediums to drive continued fan engagement, as these channels currently deliver the best coverage opportunities.


● League Expansion Potential: The findings further suggest that continued expansion of women’s leagues is critical for sustained growth. There is a fraction of women’s pro sports in the U.S. as compared to men’s – in terms of teams, leagues and total competitions played – and modern broadcast/streaming capabilities allow for a more equal share of coverage when supply allows. For example, collegiate sports are more equitable in the number of competitions, and college networks offer more equitable coverage of women’s sports. Pac-12, ACC Network, ESPNU and SEC Network bear the highest share of women’s coverage from 2018-2022, all more than 15%.


● Marquee Moment Momentum: Spikes in social/digital coverage occur around national competitions or significant storylines that engage more fans to spark conversation. Studio shows allocate less than 5% of coverage to women’s sports, proving the need for media to engage women’s sports topics beyond the surface. Growth may lie in driving conversation to women’s sports, and not just coverage of competitions.


“Given the massive shifts in fan behavior and conversation over the last five years, we wanted to account for a more well-rounded picture of media representation and fan consumption,” said Thayer Lavielle, EVP, The Collective® at Wasserman. “Emerging consumer behaviors are driving the growth and opportunity for women’s sports, and this redefinition of coverage better reflects those behaviors. This is just the start of understanding how coverage of women’s sports can affect the entire ecosystem.”


Assessing 2018-2023, the team analyzed over 1.2 billion lines of data with the goal to find a more accurate share of current coverage. Wasserman scrutinized various sources to understand the full ecosystem of coverage, with data streams comprising of linear TV (including 100 TV networks containing some sports programming), streaming (including streaming platform sports programming on ESPN+, Paramount +, Peacock and Amazon Prime), social (including 25+ aggregate social accounts across Facebook, Instagram, X and TikTok) and digital (including keyword Boolean queries to pull all “news” hits within the last five years).

iSportConnect Sports Tech Index powered by SportsTech Match – 26th October

Who’s hot in Sports Tech? Who is doing deals, launching new products and generally doing some of the best work in the sector? That’s what the Index attempts to dig into. Whether established players or the up-and-coming stars, we go a little deeper for you…

Edition number nine of the sports tech index sees Teamworks (communication and collaboration platform for athletic organisations) consolidate its #1 position ahead of Fanbase (fan engagement platform) at #2. Both topped up their rolling index score with new client wins in the past 4 weeks.

Stack Sports (SaaS platform offerings for the sports industry) rise to #3 on the back of two new client wins for their GameDay brand as well as a client renewal for their Sports Connect brand. Genius Sports (sports data and betting) and Sport:80 (membership  management) also announced new business wins and round out our top five at #4 and #5 respectively.

Magnifi (AI / automated highlights production) are our highest debutant at #10= on the back of several new partnership announcements. Game Plan (athlete education and services) at #14= and Tixr (ticketing) at #20 also appear in our top 20 for the first time with the former benefitting from two high-scoring customer renewals and the latter driving several new deals over recent months.

Want to know more?

Subscribe to the SportsTech Match monthly newsletter for an overview of the activity that generated points towards the index this month (via the footer on the website).

The iSportConnect Sports Tech Index is designed to help rights owners and investors quickly assess who is “hot” from a product and new business perspective and provides sports tech vendors with an incentive to focus their PR announcements on what matters to the market. It follows a simple scoring system (see below).

The iSportConnect Sports Tech Index is published on a monthly basis on iSportConnect.com. Click here to read more about how the Index is calculated.