A panel session during iSportconnect’s first Digital & Data Analytics eMasterclass on May 20 delivered valuable insights on how the sports industry can learn from entertainment when it comes to getting the most from digital assets.
Kaius Meskanen, CEO at Choicely, and Andrew Hoskings, Digital Production Manager of Banijay Mobile, focused on how entertainment franchises such as Love Island use apps to capture and engage audiences, and the sport’s potential for deriving the benefits from similar initiatives
“It’s about hitting that emotional passion point,” said Hoskings. “The fans of a show become a family who want to engage with it,” said. “Sport offers the same passion and emotion to build on.”
Online delegates attending the eMasterclass got an exclusive peek at a new app developed by Choicely for a major international federation that will be launching in a few weeks. Sport can use engagement tools such as voting/poll, forums and e-commerce to make the fan experience more compelling and improve the customer journey.
Choicely has also announced a new partnership in entertainment with Discovery Italia and Love Island Italia.
For the Love Island franchises around Europe, Choicely has developed voting mechanisms, push notifications and e-commerce functionality in a one-stop-shop for any fan. The app enables fans to vote on outcomes in the show, such as who stays in the Villa.
Choicely also produces the Miss Universe app, with over 3 million downloads over five weeks in 200+ countries. The Finnish tech company’s sports portfolio includes KuPS, Imatran Kettera and the Helsinki Cup.
Apps have already become the dominant way for sports fans to access content with user behaviour now 90% based in apps and 10% in mobile browsers.
Meskanen and Hoskings offered the following tips for sports:
Find an app provider providing high quality, or don’t build the app at all.
Focus on creating a mobile user experience with business objectives.
Activate your customers/fans with high-quality engagement tools that give users access to data showcasing their user behaviour.
More engaging app = more downloads & more dwell time = more sales & more data
iSportConnect, the world’s largest Sports Business Network and STWS (“SportsTechWorldSeries”), the world-leading sports technology community and advisory specialist, have today announced a global strategic partnership to pursue global consulting and international trade partnership opportunities to drive “The Future of Sport”.
Re-imagining tomorrow
The global network partnership is game-changing for the future sports innovation and digitalisation of sports for government and mature, fast-growth startups.Founded in 2010, iSportConnect has a network of over 23,000 sports executives and sports rights holders internationally. STWS has a global community network of 53,000 sports technology, practitioners and sports entrepreneurs worldwide. Working together globally, the parties will explore partnership opportunities with governments, cities to create new jobs from the new sports economy, as well as world-class mentoring and global growth programs for Sports, Media and Esports entrepreneurs and maturing scale-ups (Series A and beyond) as they move towards IPO and the complex transition from SME to large company.
Solving challenges – Governments Legacy and Sports Scale-ups
“We see two major gaps around the Future of Sport and Sports Technology economy. First is the lack of support for governments, regions and cities looking to build and develop pathways and how they measure legacy for future jobs, major events, international trade and exports, sports events best practice and ecosystem development programs for the new sports economy. Secondly, there is a major gap helping fast-growth companies – Series A or 30+ staff and larger – becoming world-leaders and expanding globally to reach their maximum potential(especially in a post-covid recovery). Working collaboratively, we believe iSportConnect and STWS as two global leaders can help solving these complex challenges and creating for governments and sports entrepreneurs” said John Persico, director of STWS.
Sree Varma, Founder of iSportConnect said: “At iSportConnect we always try to be ahead of the curve and with these evolving times which have reinforced the importance of digital and innovation more than ever, we are excited to partner with STWS and support them in their endeavors.”
Announcements will be made soon around up-coming international programs and initiatives.
Pedro Febrero, Head of Blockchain at RealFevr, provides some special insight into the world of blockchain and NFTs, the hottest topic in sport at this current time.
NFTs stands for non-fungible crypto tokens that represent a unique digital item. Such as an image, video, motion graphic, some artwork, music, etc.
They are managed on a blockchain, which traces the ownership and transaction history of each NFT, providing it with a unique code ID and metadata that no other token or user can duplicate. They are also impossible to counterfeit and immediately authenticated.
Imagine that each Bitcoin could possess different properties from one another. Or that Ethereum tokens could be endowed with unique properties that distinguish them from one of their peers.
That’s precisely what NFTs are. A digital collectable that can attribute specific properties to each of the tokens that compose a token set.
“NFTs possess qualities that make them a brand new asset class that we think will dominate the digital world.”
However, NFTs have been mostly restricted to newborn games and aesthetic collectables.
RealFevr is about to change that for good.
In this article, we’ll describe what NFTs are and how they’ve evolved since they were conceived; we’ll dive deep into the booming NFT space and look into some critical statistics and predict what type of applications will emerge that will boost the adoption of NFTs. Finally, we’ll explain what RealFevr NFTs are, how they work and why they’re the first digital collectable that not only possesses unique aesthetic properties, but can also be used in a broader ecosystem, outside the blockchain-space.
RealFevr will be the first organization to connect and power-up an off-chain fantasy football game with on-chain NFTs and to build a digital marketplace for NFT owners to lend their assets in return for a yield.
The Early Days of NFTs
One of the earliest NFT and crypto ideas.
NFTs exist in the realm of digital collectables. As you’ll soon learn, they are unique digital assets that contain attributes that make them distinct from their peers. However, this idea was born a few years back, and was conceptualized by a key player in the cryptography and cryptocurrency space.
In “Shelling Out: The Origins of Money”, Nick Szabo describes the power of collectables as money-transfer mechanisms. He wrote: “Indeed, collectables provided a fundamental improvement to the workings of reciprocal altruism, allowing humans to cooperate in ways unavailable to other species.”
Essentially, Szabo highlights the importance of collectables in society, not only as a means to exchange value, but because collectables represent a common goal with shared values by a group of individuals – a community.
The late Hal Finney also understood this concept and brought it to the digital realm.
“Collectables are becoming the leading trend in the cryptocurrency space.”
Finney wrote in 1993: “We’re buying and selling ‘cryptographic trading cards’. Fans of cryptography will love these fascinating examples of cryptographic arts.”
The cryptographer absolutely nailed it. Collectables are becoming the leading trend in the cryptocurrency space, and we think that when combined with the power of DeFi, or Decentralized Finance, NFTs will become a digital commodity accepted and traded by the majority of cryptocurrency enthusiasts.
Properties of NFTs
A non-fungible token (NFT) is a type of cryptographic token on a blockchain representing a single asset. These can be entirely digital assets or tokenized versions of real-world assets. Since NFTs are not interchangeable, they can function as proof of authenticity and ownership within the digital realm.
NFTs possess qualities that make them a brand new asset class that we think will dominate the digital world shortly. NFTs critical properties are:
Uniqueness – These assets have many analogies with works of art, of which there may be copies (it is even easier to make copies of digital works), but here the owner can certify that he is the sole and actual owner of the original work, although it can be easily shared on the internet (and it is). It’s a curious situation and a shift in the value we place on physical and digital works of art.
Non-interoperable: one NFT may possess different attributes than one of its collection counterparts. Hence, they’re not interoperable.
Indivisible: Unlike cryptocurrencies, NFTs cannot be divided into smaller pieces, and they have a total value as a whole entity or token without more. You can’t have 1/1000 of a crypto kitty.
Indestructible: the data of an NFT is stored in the blockchain through a smart contract (Smart Contract), which makes it impossible to destroy, delete or replicate.
Absolute ownership: unlike music or movies, your property is yours if you buy one of these goods. You do not buy a license to see the movie or listen to the song, but that intangible good is entirely yours.
Verifiable: the blockchain makes it possible to verify something that is much more complex to demonstrate or certify with topics such as art collecting or stamps; for example, the blockchain maintains a history of who has bought or sold an NFT and who is its current (absolute) owner, including the original creator from whom that digital asset was purchased in the first place.
At the moment of writing this, most NFTs created are associated with digital games and art.
The top-5 collections currently according to OpenSea are CryptoPunks, a digital art collection, with a total volume above 171,000 ETH; followed by Decentraland, a virtual world, with 98,000 ETH; then Rarible, an NFT marketplace with over 84,000 ETH in total volume; CryptoKitties comes after with over 66,000 ETH in total volume; and, finally, Sorare, a football digital trading card game with over 41,000 ETH in trading volume.
In total, the total volume of the five projects above almost reaches 500,000 ETH. At the current price, that’s over $1.5 billion in total volume.
If we now look at the past thirty days, the outlook is staggering.
NBA Topshot, a project from Dapper Labs, the home of CryptoKitties, is ranked first with over $568 million in trading volume.
CryptoPunks, Rarible and Sorare come next, with $337 million, $103 million and $70 million, respectively.
Nevertheless, we notice that most NFT-related applications are sprouting in the art space; what about financial applications of NFTs? Are there any?
Financial Applications of NFTs
RealFevr believes the most prominent NFT applications being developed will be born in the financial space. Let’s discuss some of the markets we think will emerge in the next few years in the DeFi space related to NFTs:
NFTs Indexes: NFTs incur high risk. Because they’re unique, they’re less liquid. Therefore, we think NFT indexes will emerge from combining many NFTs into one NFT-backed token that will become highly liquid.
Yield-Bearing NFTs: NFTs that can be collateralized. Hence, investors can lend them to borrowers for a yield. If the NFT is stolen, the collateral is given to the lender.
Fractionalized NFTs: these markets will allow NFT owners to mint tokenized fractional ownership of their pieces, facilitating the buying and selling of percentages of the full NFT. Not only that, but NFT owners may sell portions of their NFTs, instead of the whole thing, increasing liquidity.
Off-chain NFT Oracles: while NFTs are pretty awesome, it would be great if they could be used outside the blockchain. We envision a world where NFT holders will be able to use their digital collectables in various games that will accept them due to their unique properties.
Risks
While NFTs are exciting new tech, there are risks investors need to be aware of, such as low liquidity and an exponential risk of not being able to sell the NFT for a higher price, due to its uniqueness.
RealFevr NFTs: Changing The Game For Good
RealFevr is the most unique and experience-focused fantasy football application. Our mission is to provide players with the best fantasy game experience and to do that we have built a state-of-the-art application that runs on top of blockchain technology.
RealFevr is composed of a series of moving parts:
Free Fantasy Leagues to play with family and friends,
Video Collectibles that can be traded, collected and used to boost your teams’ players,
FEVR Tokens that incentivize players to wager against each other,
Token Fantasy Leagues to compete like pros,
Other incentives, bonuses and deposit pools for players that lock-up tokens and lend video collectibles to other players.
RealFevr’s revamped business model will be based on video collectibles. It is within the marketplace that fans can buy packs, check their collections, trade, borrow and lend video collectibles to other users.
“RealFevr delivers the most immersive experience to all players, and enables a new business model where users can benefit directly from the $FEVR token ecosystem.”
Additionally, RealFevr collectables are protected by IP and cannot be duplicated by any other company in the world.
In summation, RealFevr delivers the most immersive experience to all players, and enables a new business model where users can benefit directly from the $FEVR token ecosystem, from using and lending collectables, and from sharing value with the in-game community.
Conclusion
There are likely hundreds of thousands of financial applications we cannot even begin to comprehend, that will most likely leverage NFTs beyond our wildest dreams.
Therefore, we aim at bringing all $FEVR holders exposure to this brand new asset-class that will enable them to collect the most unique and everlasting moments in football.
LAUSANNE, Switzerland – Dmitry Chernyshenko, Russian Federation Deputy Prime Minister and Chairman of the SportAccord 2021 Organising Committee, Igor Levitin, Aide to the President of the Russian Federation, and Minister of Sport Oleg Matytsin have hosted a positive meeting with SportAccord President Raffaele Chiulli and Managing Director Nis Hatt.
Dr. Chiulli and Mr. Hatt were welcomed less than seven months before the rescheduled SportAccord World Sport & Business Summit 2021 takes place from 7-12 November in Ekaterinburg, Russia.
Mr. Chernyshenko said: “The Summit is one of the largest international sporting events. The preparations are being carried out on behalf of Russian President Vladimir Putin. We make every effort to ensure that this event is held at the highest level.”
Mr. Chernyshenko went on to say: “Particular attention will be paid to the preparation of a cultural and business program for participants and guests of Russia. Today, representatives from more than 50 countries have already been registered, such as Argentina, Australia, Japan, Malaysia, France, Germany, Singapore, etc.”
The commitment to ensuring the highest level of safety and security of delegates was reiterated with special attention being paid to the various measures that will be put in place in the context of Covid-19. Amongst others, one option being explored is making complimentary vaccines available for registered delegates.
Numerous other topics have also been discussed in recent days, including the support foreign participants at SportAccord 2021 will receive with visa processes, as outlined by Mr. Chernyshenko during an Organising Committee meeting in Ekaterinburg earlier this week.
Mr. Levitin said: “The participation of Russian President Vladimir Putin in the event will significantly increase its level and significance. Preparation is going on at the highest level.”
He also noted: “Sport needs to adapt to challenges such as the pandemic. And we can discuss, including at the site of the SportAccord World Sport & Business Summit in Ekaterinburg, with our scientists, the issues of protecting the health of athletes and vaccinations.”
The SportAccord delegation has seen first-hand the on-the-ground preparations for sport’s most influential global gathering this week in Ekaterinburg, where they also met with Sverdlovsk Region Governor Yevgeny Kuivashev regarding the impressive preparations to date.
“There is no doubt that Ekaterinburg is ready to host SportAccord and it was especially important to reconnect with Mr. Chernyshenko, Mr. Levitin, and Mr. Matytsin and to have their full support,” Dr. Chiulli said.
Dr. Chiulli went on to say: “We are also grateful for the continued backing of the Organising Committee, the Sverdlovsk Region and the Russian Federation for the outstanding preparations that have taken place and that the vision of delivering the most important 2021 event in Russia – the SportAccord World Sport & Business Summit in Ekaterinburg.”
The annual World Sport & Business Summit is a six-day event attended by leaders of the global sports community. As the only global sports industry event attended by all International Sport Federations and their stakeholders, SportAccord also brings together organising committees, hosting cities and regions, governments and administrations, rights-holders, agencies, and athletes, as well as top-level experts and organisations from the sports media, technology, investment, medical and legal sectors.
For iSportConnect’s second eMasterclass of the year, taking place next month, we are going to be looking at the world of Digital & Data with some key industry figures.
We’re therefore very pleased to be able to announce the first three names who will be joining us live on the day: Marissa Pace, Chief Marketing Officer at World Rugby, Gorka Llort, Director of Digital and Strategy for Dorna Sports, and Finn Bradshaw, Head of Digital at the ICC.
The event will be taking place on Thursday, May 20th between 2-5pm BST.
Marissa Pace
Marissa is the Chief Marketing Officer for World Rugby and an internationally recognised sports marketing executive. She has worked at the highest levels of sports, content and broadcast including Head of Digital at Formula One and various content, marketing and broadcast roles working with the NFL, NASCAR and PGA. Through her career, Marissa has led global digital strategies, international campaigns, content teams and has retained laser focus on the changing audience needs.
With rugby experiencing rapid growth, she is responsible for the World Rugby’s audience-engagement, digital, marketing, broadcast and content strategies. Key achievements since her appointment include award winning Rugby World Cup 2019 social and digital platforms, a complete overhaul of the broadcast strategy for the World Rugby HSBC Sevens Series and the team have recently won SVG Europe’s prestigious ‘Outstanding Production Achievement – Event’ award for the Rugby World Cup.
Gorka Llort
Experience that spans 10 years in the digital industry, throughout that time I have honed my craft and broadened my horizons in areas such as digital marketing, content production, and business strategy. Leading digital strategy in MotoGP, always looking at improving and expanding the reach of the brand through new content & product activations.
Finn Bradshaw
Finn recently moved to Dubai to join the International Cricket Council in the newly established head of digital role. Previously, he led the digital strategy for the Australian Open at Tennis Australia and established Cricket Australia’s digital program. Prior to that he worked across magazines and digital for News Corp.
In 2021, iSportConnect’s digital events are taking the same format as our usual physical events, with these four key points for our community:
Chatham House Rule, allowing discussions to remain confidential
Invitation-onlyfor top-level executives at brands, right holders, media owners, and members of the iSportConnect Community
Capacity capped at 300 delegates allowing intimate access to key decision-makers in the sports industry
Networking break out sessions to create a relaxed environment for everyone in the room to connect & exchange ideas.
If you would like to join us for the event, please register your interest page by clicking the ‘register interest’ button on this link > iSportConnect’s Digital & Data eMasterclass
Veloce Esports has announced a partnership with Danish audio-visual brand, Bang & Olufsen, who will supply the London-based company with a range of premium audio devices for its new gaming HQ in Fulham and headsets for its talented pool of drivers.
The speakers from Bang & Olufsen now create the soundscape to Veloce’s new HQ which include the unique modular Beosound Shape wall speaker, which takes centre stage in the entry to the building. Other featured products include Beosound 1 and Beoplay M5 portable speakers, a Beovision Eclipse television, two Beosound Stage soundbars and the iconic Beoplay A9 speaker, to name just a few.
The collaboration marks Bang & Olufsen’s first venture into the gaming industry – Beoplay Portal, which was launched by the Danish audio company in March 2021, and is the first gaming headset and product in what is a new category for the brand.
Rupert Svendsen-Cook, CEO, Veloce Esports commented: “We’re really excited to welcome Bang & Olufsen to the Veloce family. There are a lot of synergies between us and the products are a great fit for our brand. We’re looking forward to promoting the new range across our vast media network and putting Bang & Olufsen in front of a highly engaged as well as fresh audience.
“We’ve embraced the last 12 months to maximum effect with major growth across all of the company’s key verticals, including hitting record viewership, securing major new business and expanding our full time workforce to 36 staff as we’ve moved into our new Fulham HQ. The partnership with Bang & Olufsen only serves to solidify our credibility and growing status.”
Scott Anderson, Director UK & IE, Bang & Olufsen added: “Veloce Esports is a very natural fit for us. As such a new and innovative organisation, we believe the partnership represents an ideal opportunity to introduce our brand to their gaming audiences, and their broadcast network numbers speak for themselves.
“Equipping Veloce’s new gaming HQ was a really fun project for us as it was a blank canvas, allowing us to tailor it to their requirements. Veloce’s broadcast talent and esports teams will also benefit from using our brand-new Beoplay Portal luxury gaming headset, offering industry leading sound quality for a truly immersive wireless experience — with features including feed-forward ANC and all-new virtual boom arm, it’s sure to give them the winning-edge! We look forward to developing the partnership further and are excited to see where it will take both Veloce and Bang & Olufsen.”
Harlequins has announced Ticketmaster Sport as their new ticketing services partner for the 21/22 season onwards.
Harlequins have chosen Ticketmaster as their preferred partner to provide sports ticketing technology solutions on a long-term deal with the Club. Having reviewed the market and run an extensive pitch process, Harlequins’ decision was primarily based around delivering the best fan experience.
Harlequins fans can also expect a new and improved, highly intuitive fan ticketing website that will make it easy for fans to buy and receive tickets seamlessly. The industry leading platform is already utilised by a range of leading clubs and organisations nationally and internationally including Arsenal, Tottenham, The RFU, NFL and IAAF. Harlequins will benefit from a constant focus on innovation that improves the fan experience.
In addition, Harlequins will take advantage of Ticketmaster’s significant marketing support to build awareness of the Club and grow the fanbase nationally and internationally.
“We are delighted to appoint the industry leading partner as we know the additional value that Ticketmaster can bring to Harlequins and our supporters. Ticketmaster clearly demonstrated a deep understanding of our industry, our supporter needs and how to deliver a brilliant level of service. Our Members will be the first to benefit from the new enhanced ticketing platform when our Season Ticket Membership opens for renewals on 20th April, but all ticket buyers will see this from the start of the 21/22 season this autumn.”
Laurie Dalrymple, Harlequins Chief Executive Officer said: “We’re extremely proud to have been selected by Harlequins to be their new ticketing technology provider. Our approach is to be supportive through solutions, working in partnership with our clients to provide tools that ensure the club’s processes are made more streamlined and efficient, whilst at the same time providing a great experience to fans. Innovation based on resilience is a core value at Ticketmaster and our position at the heart of the sports industry means our club partners rely on us to have a robust and resilient platform whilst being able to deliver the latest in ticketing technology innovations.
“We’re excited to see this partnership develop and deliver upon our shared ambition to grow the Club’s fanbase. And we are excited to already have future upgrades and additional features planned that will see the Harlequins’ ticketing platform continue to evolve and adapt to fans’ needs.”
Chris Gratton, Ticketmaster Sport, Chief Operating Officer said: Harlequins supporters will have the opportunity to try out their new ticketing experience from 20th April when Season Ticket Membership renewals open for the 21/22 season. The Club will contact supporters directly on this date.
The 21/22 Gallagher Premiership season is due to start in early September and supporters will be able to buy Match Tickets in the weeks building up to the start of the season assuming COVID regulations relax as expected.
The team’s Challenge Cup kit will feature the logo of Palmer Square, a $15 billion asset management firm. Palmer Square has a long successful history investing in corporate credit and structured credit and is 100-percent management owned. The announcement marks the introduction of the team’s commitment to give 10 percent of all partnership revenue back to the community.
“Palmer Square stands out in asset management not only as a majority woman-owned firm, but for its leadership helping clients align their values with investments,” said KC NWSL Chief Operating Officer Amber Cox. “Palmer Square’s expertise and proven success are a perfect fit for our team’s mission to elevate our athletes and community and promote and empower women.”
Based in the Kansas City metro with a presence also in London, Palmer Square was founded in 2009 by CEO Chris Long and serves a diverse client base of institutional investors, foundations, and endowments, as well as individuals. Of note, Palmer Square has been a leader among credit investors in Environmental, Social and Governance (ESG) investing. The Long family name will be familiar to KC NWSL fans as Chris Long and Palmer Square Chief Investment Officer Angie Long are the team’s Co-Founders and Owners, along with Brittany Matthews.
“The trajectory and platform of KC NWSL and the entire league are powerful ways for us to tell the story of Palmer Square and the innovative approach we bring to our global client base,” said Chris Long. “There is so much commonality between the platforms; in particular, we have a brand that stands for the community and promotes women and inclusion and we are excited to further invest in a substantial way.”
The first piece of the partnership is rooted in the team’s pledge to contribute 10 percent of partnership revenue to the community. In collaboration with Palmer Square, the team’s initial efforts will be aimed at programs and agencies that promote expanded access to sports and play for underserved youth populations. KC NWSL and Palmer Square have selected Variety KC as the team’s first community partner.
“Variety is so honored to be selected as KC NWSL’s first community partner. They truly understand the importance of supporting underserved youth populations,” said Variety KC’s Chief Inclusion Officer Deborah Wiebrecht. “Variety KC would not be able to serve Variety kids and families without the support of amazing Kansas City organizations such as Palmer Square. Thank you for joining our #InclusionRevolution and helping us to create the most welcoming and inclusive community in the nation.“
All 64 matches of the FIFA World Cup 2022™, to be held in Qatar, will be broadcast live on SuperSport (www.SuperSport.com) after the World of Champions concluded a broadcast deal with FIFA.
This continues SuperSport’s long-standing association with football’s governing body and reaffirms SuperSport as Africa’s home of world football. SuperSport’s pay TV broadcast rights extend to all platforms across sub-Saharan Africa and represent even more opportunities to provide fans with compelling live content.
High Definition coverage will be across multiple channels with expert analysis, in-depth digital offerings, supplementary programming and much more in keeping with the grand scale of the event.
To be contested by 32 teams, including champions France, the World Cup will be held for the first time from November 21 to December 18, and the first to be held in one city.
The FIFA acquisition sits alongside SuperSport’s already substantial offering that includes all the major football leagues from around the world.
“This is fantastic news, especially after the success of the 2018 tournament, a fitting celebration of the beautiful game,” said Marc Jury, Chief Executive of SuperSport. “The FIFA World Cup™ always excites fans and the kick-off times will be most convenient for our viewers, given friendly broadcast time-zones.”
On Monday we are hosting a joint global forum ‘Level The Playing Field’ alongside the International Tennis Federation, taking place between 2-5pm BST.
Taking part in our second panel will be Peter Hutton, Head of Sports at Facebook, Annika Sorenstam, President of the International Golf Federation and Caroline Weir, professional footballer for Manchester City FC Women and Scotland Women.
They are also joined by Victoria Azarenka, former WTA World No.1 and two-time Grand Slam champion, Chanda Rubin, Presenter on the Tennis Channel and former WTA World No.6, and our moderator, Catherine Whitaker.
Gender inequality is prevalent in sport. Girls enter sport later, participate in fewer numbers and exit earlier. One of the key reasons is a lack of role models. But even when female role models are given visibility, they are often objectified or demeaned. Even in more positive coverage, they are regularly portrayed as women first and athletes second. How does representation of male and female athletes vary? What change is needed? And how are we going to bring it about?
The ITF has been working with Ipsos Mori to conduct further research into this, which will be shared for the first time during the session.
In case you have missed any of our announcements, here is also a quick recap for our panel one speakers below.
iSPORTCONNECT and the International Tennis Federation are delighted to bring the sports industry event will bring together influential and inspirational individuals from sport and business to debate and advance gender equality through proactive, solution focused discussion.