FIFA World Cup 26 Houston signs Visit Sugar Land as official supporter

Visit Sugar Land has announced a trailblazing partnership with the FIFA World Cup 26 Houston™ Host Committee, positioning Sugar Land as an Official Supporter of FIFA World Cup 26 Houston™. This significant contribution grants Sugar Land a voice in shaping how the city engages with the event and offers a unique platform to highlight its vibrant community and diverse experiences.

Houston will host seven FIFA World Cup™ matches from June 14 to July 4, 2026, across 21 days, in the summer of 2026, welcoming visitors from around the world to one of the largest sporting events in history. The games are estimated to bring 500,000 fans from around the world to the region, generating a projected $1.5 billion economic impact. As a regional partner, Sugar Land will capture a portion of that impact through tourism, hospitality, and business development, while boosting the city’s visibility throughout the tournament and beyond.

The city of Sugar Land will engage the local community in volunteer and youth development programs, launch targeted marketing campaigns, and activate its world-class venues such as Sugar Land Town Square, First Colony Mall, Smart Financial Centre, Constellation Field, and Sugar Land Regional Airport. Sugar Land’s location in Fort Bend County, one of the most diverse counties in Texas, makes it a prime choice as an Official Supporter of FIFA World Cup 26 Houston™, and will be the only city within a 26-county radius to hold this designation.

Sugar Land’s sponsorship will create a legacy that extends well beyond the tournament itself. The city aims to turn the global spotlight into long-term economic benefits by attracting new visitors, strengthening its reputation as a vibrant destination, fostering opportunities for local businesses to grow and attracting new businesses and residents to become part of Sugar Land’s thriving community.

India and Nigeria submit formal proposals to host the 2030 Commonwealth Games

India and Nigeria have submitted formal proposals to host the 2030 centenary Commonwealth Games by the deadline of 31 August 2025. This follows unprecedented, diverse and wide-ranging Expressions of Interest in hosting the Games in 2030 and beyond.

Commonwealth Sport (CS) President Dr Donald Rukare said: “We are delighted to confirm that India and Nigeria have submitted exciting formal proposals to host the centenary edition of the Commonwealth Games in 2030. This positive response from two sporting powerhouse nations of the Commonwealth demonstrates the continued significance and legacy potential of the Commonwealth Games and the strength and appeal of our reimagined, sustainable Games model.

“I would like to thank the Commonwealth Games Associations (CGA) of India and Nigeria and their respective Governments for the dynamic and ambitious spirit in which they have engaged in the collaborative dialogue phase. The Commonwealth Sport team has been inspired by the National Sports Policies presented and excited about how the Games can advance national ambitions and create legacy benefits for local communities.

“The 2030 Evaluation Commission now has the important and difficult task of reviewing and evaluating the proposals and recommending a host to the Executive Board and ultimately, the 74 nation and territory members of the Commonwealth Sport Movement.”

Commonwealth Sport CEO Katie Sadleir CNZM said: “We have made significant progress over the last 12 months, securing Glasgow as host for the 2026 Commonwealth Games and announcing Malta as host of the next Commonwealth Youth Games in 2027. I would like to thank all of the member countries who participated in the Expression of Interest process, and of course, to credit Glasgow and Scotland for setting a truly collaborative, flexible and pioneering example with their 2026 model, which is inspiring new, diverse countries to consider hosting the Games in the decades ahead.

“Today’s announcement also sends a strong signal to our athlete community that the Commonwealth Games remains a major milestone in the global sporting calendar and will continue to be an event that attracts the very best athletes.”

Both proposals will now be assessed by an Evaluation Commission appointed by the CS Executive Board, including in-person presentations by the Candidate Hosts at a meeting in London in late September 2025. The Evaluation Commission will report its findings to the CS Executive Board, which will recommend a host to the 74 member nations and territories for approval at the General Assembly in late November 2025 in Glasgow, Scotland.

The Evaluation Commission is chaired by CS Vice President Sandra Osborne KC, who also serves as the Federation’s Sports Committee Chair and President of the Barbados Commonwealth Games Association and Olympic Committee. Joining Sandra Osborne on the Commission are:

  • Helen Phillips MBE, CS Executive Board Member and Regional Vice President for Europe
  • Brendan Williams, CS Athletes’ Advisory Commission Chair
  • Ian Reid CBE, Vice Chair, Glasgow 2026 Organising Company and Chair of Commonwealth Games Scotland
  • Andrew Ryan MBE, former Executive Director, Association of Summer Olympic International Federations (ASOIF)
  • Darren Hall, CS Director of Games & Assurance (non-voting)

CS launched a new collaborative host selection process for the Commonwealth Games in January this year, inviting its CGA members to lodge their interest for 2030 and future editions of the Commonwealth Games, with a deadline of the end of March. Following this initial phase, CS worked closely with each interested CGA and their regional representatives to assess hosting feasibility and support the development of detailed proposals. CS extends its sincere thanks to all who participated in these discussions and, in particular, to Commonwealth Sport Canada for its dedication and hard work. While it has decided to postpone its ambitions for hosting to a future Games, its contribution to the process is deeply appreciated.

The CS 2023-2034 ‘Commonwealth United’ Strategic Plan, launched in June 2023, and ‘Games Reset’ allow a move away from a traditional host bidding process. They enable flexibility, offering potential hosts the opportunity to be innovative and work collaboratively through a co-creation process on proposals for delivering the Games, while ensuring that all CS members can meaningfully participate.

India’s Real-Money Gaming Ban: A Booming Industry Brought to Its Knees

India’s gaming industry, once the poster child of the country’s digital economy, has been jolted by the government’s sweeping ban on real-money online games. The Promotion and Regulation of Online Gaming Bill, 2025—now law following presidential assent—has outlawed all forms of money-based games while promoting e-sports and free-to-play social formats.

For an industry that had just begun to mature—powering sports sponsorships, creating jobs, and attracting global investment—the move has come as a shock.

From Boom to Bust Overnight

Until a few weeks ago, India’s real-money gaming (RMG) sector was thriving. More than 400 startups operated in the space, collectively generating nearly ₹2.3bn ($27.7m) in annual taxes and sustaining over 200,000 jobs. The biggest of them, Dream11, was valued at $8bn and enjoyed the prestige of sponsoring the Indian cricket team.

But with the stroke of a pen, that ecosystem has been dismantled. Dream Sports CEO Harsh Jain admitted that “95% of Dream11’s revenues and 100% of its profits disappeared overnight.” Still, he struck a conciliatory note, pledging no layoffs and stressing the company’s intent to pivot rather than fight: “The government has made it clear they don’t want this right now. We want to focus entirely on the future and not live in the past.”

Cricket Feels the Shockwaves

The ban’s fallout extends beyond gaming firms. The Board of Control for Cricket in India (BCCI) terminated its sponsorship deal with Dream11 shortly after the law was passed. For a sport where gaming platforms had become ubiquitous commercial partners—from the IPL to bilateral series—the sudden vacuum raises pressing questions about sponsorship pipelines.

Industry Voices: “No Nuance, No Transition”

Industry insiders argue that the government acted hastily, collapsing an entire sector without a roadmap. Smrita Singh Chandra, who previously led policy communications at Dream11, summed up the frustration in a LinkedIn post: the ban, she wrote, was introduced “without transition, nuance, or consideration of economic realities.”

That sentiment is echoed by Mumbai-based gaming lawyer Jay Sayta, who called the legislation a “massive setback” for investors. He noted that companies had built business models on the back of court rulings which recognised fantasy sports, rummy, and poker as “games of skill” distinct from gambling. The new Act makes no such distinction, applying a blanket ban across both skill and chance-based games.

Legal Challenge vs. Compliance

The sector’s response has been divided. A23, a platform offering rummy and poker, has filed a petition in the Karnataka High Court, arguing that the law “criminalises the legitimate business of playing online games of skill” and asking that it be struck down when applied to skill-based categories.

In contrast, most big players have opted against confrontation. Zupee suspended all paid games, shifting to free-to-play social gaming. Its founder Dilsher Singh Malhi said the company “fully respects the legislative process and remains committed to operating and innovating within the framework of the law.”

Similarly, Gameskraft announced it would comply with the ban while working on “constructive dialogue with policymakers” and “responsible innovation.”

The Road Ahead

For policymakers, the intent is clear: curb addiction, protect consumers, and clamp down on money laundering. IT Minister Ashwini Vaishnaw told Parliament that online money games had harmed 450 million Indians, triggering losses of over ₹200bn ($2.4bn) and even cases of “depression and suicides”—though the source of these figures is unclear.

But the cost of such a blunt policy tool is steep. Beyond jobs and tax revenue, the ban risks drying up foreign investment in India’s wider digital economy and cutting off a critical source of sports sponsorship.

For now, the industry is split between compliance and resistance. But one thing is certain: India’s gaming story has entered a new, uncertain chapter. Whether courts reassert the “skill vs. chance” distinction or the government softens its stance, the outcome will determine not just the fate of fantasy sports and poker apps, but the entire nexus between gaming and sport in India.

McLaren Racing signs Mastercard as Official Naming Partner for $100m a year

McLaren Racing has announced that Mastercard is set to become Official Naming Partner of the McLaren Formula 1 Team from 2026 onwards.

Starting next season, the team will be known as the McLaren Mastercard Formula 1 Team, with the move representing an exciting new era not only for the partnership, but for fans of the team around the world. This expanded collaboration will unlock more opportunities for fans to enjoy exclusive, behind-the-scenes access and one-of-a-kind experiences.

Delivering on its fan-first promise, Mastercard is set to debut ‘Team Priceless’ – a global initiative that will allow Papaya fans to get closer to the team and action throughout the race calendar and experience a curated programme of activities. On select race days, chosen fans will enjoy incredible experiences, from hot laps on track to meeting drivers and Priceless Experiences that spotlight the host city’s local culture. More details on Team Priceless and the recruitment process will be announced soon.

To launch this new chapter of the partnership, Mastercard is hosting a spectacular live fan event in Amsterdam on the evening of Wednesday 27th August, ahead of this weekend’s Dutch Grand Prix. The event is bringing fans a mix of appearances from McLaren Formula 1 Team drivers Lando Norris and Oscar Piastri, live musical performances and more.

Zak Brown, CEO, McLaren Racing, said: “There is no one more important to us than our awesome fans, so I could not be more delighted to enter this next chapter in our partnership with Mastercard with a promise to our Papaya Family around the world: that we will continue to put our fans first, bring them even closer to the team, and offer incredible experiences. Mastercard is a fantastic partner who shares our passions and values, so to have them on board as naming partner will offer us the perfect launch pad to keep pushing on and off track – and I cannot wait to see Team Priceless come to life in 2026.”

Raja Rajamannar, Chief Marketing and Communications Officer for Mastercard, added: “Our partnership has been grounded in putting fans in pole position since day one, and becoming the Official Naming Partner of the McLaren Formula 1 Team takes that commitment to the next level. McLaren Racing represents the pinnacle of innovation, precision, and performance, values that mirror our own as we push boundaries and deliver winning experiences. Collaborations like Team Priceless reflect those values and give fans plenty to look forward to for this season and many more.”

IMG And Saudi Pro League Extend International Media Rights Agreeement

The Saudi Pro League (SPL) has extended its agreement with global sports marketing agency, IMG, to distribute the international media rights for the Roshn Saudi League (RSL) for the next four years.

Since IMG started representing the league’s media rights in 2023, RSL distribution has grown significantly, with last season’s matches being aired in more than 184 countries on more than 43 global platforms across six continents through deals secured by IMG. This includes recent deals with ESPN (Africa), DAZN (DACH and France), Movistar (Spain), FOX Sports (USA, Mexico, LATAM, the Caribbean and Central America), Globo (Brazil), Sportitalia (Italy), ComoTV (Italy), and French content creator Zack Nani (France).

Roland Nikolaou, VP, Football, MENA, IMG, added: “The Saudi Pro League has grown rapidly in recent years and continues to push the boundaries for football in the region. Through our work together across media rights distribution, as well as production and storytelling, the league has significantly enhanced its reach and global appeal. We’re excited to extend this partnership to support the league’s next phase of growth and continue bringing world-class Saudi Pro League football to fans around the world.”

Last year, IMG announced a new five-year production partnership to enhance the viewing experience for the Roshn Saudi League (RSL), King’s Cup, and Saudi Super Cup, starting from the 2024-25 season. Today, IMG’s best-in-class production services have helped SPL and SAFF deliver dynamic storytelling and introduce new innovations, including advanced remote production technologies, powered from IMG’s studios in Stockley Park.

IMG represents the international media rights for global football properties including the Arabian Gulf Cup (AGCFF), South American Football Confederation (CONMEBOL), the Eredivisie, and Football Australia. It also produces content for some of the world’s biggest leagues, including the Premier League, English Football League (EFL), Major League Soccer (MLS) and CBS’ UEFA Champions League and Europa League coverage.

Netflix to become Japan’s exclusive home for ’26 World Baseball Classic

Netflix will become the new home of the 2026 World Baseball Classic in Japan, as part of an exclusive media rights partnership with World Baseball Classic, Inc. (WBCI), an organization that is owned by Major League Baseball and jointly operates the World Baseball Classic tournament with the Major League Baseball Players Association. This collaboration marks the first time Netflix will deliver live coverage of the World Baseball Classic to Japanese audiences, offering fans unparalleled access to baseball’s most prestigious international tournament.

Netflix brings proven expertise in delivering world-class sports content, including major events in partnership with WWE and the NFL. Through these successful live streaming events, Netflix has established itself as a home for sports fans around the globe. The 2026 World Baseball Classic will mark the first time Netflix will stream a live event in Japan, bringing an entirely new viewing experience to Japanese audiences.

Through this agreement, Netflix will stream all 47 games of the 2026 World Baseball Classic live and on-demand for viewers in Japan, offering comprehensive coverage of all the electrifying action, star athletes, and memorable moments that define the tournament.

With Netflix, fans across Japan will enjoy unprecedented accessibility, watching live or on-demand from any device – including smart TVs, at any time, and from anywhere in the country, all part of their existing Netflix subscription.

“This partnership demonstrates the growing popularity of the tournament, increasing interest in the event from global media companies and WBCI’s effort to engage with fans through innovative digital platforms. Netflix has already demonstrated remarkable success in live sports streaming globally. By joining forces with a leader in entertainment, we are not only honoring the tradition of baseball, but also embracing the future — ensuring that fans of all ages and backgrounds can enjoy the tournament in ways that fit their lives today. Together with Netflix, we are committed to continue making this an exciting and unifying World Baseball Classic for Japanese fans,” said Noah Garden, MLB Deputy Commissioner, Business & Media.

“We are honored to partner with WBCI as the new home for the World Baseball Classic in Japan,” said Kaata Sakamoto, Vice President of Content, Netflix in Japan. “We are committed to ensuring all fans—whether lifelong supporters or new to the game—can experience the tournament in a way that fits their lives today. With Netflix already in millions of Japanese homes, we are excited to deliver a new kind of viewing experience that brings fans even closer to the action, the players, and the heart of the tournament, wherever they are. We look forward to working with leading Japanese partners to make the World Baseball Classic a true nationwide celebration, and to deliver innovative live entertainment for our members.”

The World Baseball Classic features elite teams and players from around the globe and stands as one of the most highly anticipated international sporting events. The 2026 edition promises to deliver world-class competition, with Team Japan aiming to defend its championship title.

“Players have a profound investment in expanding the game globally, as demonstrated by their participation in the World Baseball Classic and other international competitions,” said MLB Players, Inc. President Evan Kaplan. “Japanese fans have long shown remarkable passion for international baseball, and the World Baseball Classic represents one of the sport’s most unique stages, where the world’s top players compete for national pride. The media partnership being announced today will provide fans in Japan access to one of the most exciting international competitions and allow them to experience the enthusiasm and commitment that Players bring to the game on the global stage.”

Further details, including programming schedules and exclusive content, will be announced in the coming months.

The 2026 World Baseball Classic will be the sixth iteration of the global baseball tournament and will feature 20 teams competing in four first round pools in Tokyo; San Juan, Puerto Rico; Houston, Texas, USA; and Miami, Florida, USA, starting on March 5 and 6, 2026. Team Japan is the defending champion of the tournament (2023) beating the U.S. in thrilling fashion when Shohei Ohtani struck out Mike Trout, his MLB teammate at the time, to win their third tournament.

Today’s partnership announcement builds off Netflix and Major League Baseball’s recent collaborations of globally-distributed and critically-acclaimed documentaries including the Emmy Award-winning The Turnaround (2024), the Emmy Award-winning The Comeback: 2004 Boston Red Sox (2024) and The Clubhouse: A Year with the Red Sox (2025).

The World Baseball Classic is sanctioned by the World Baseball Softball Confederation (WBSC) as the sport’s official National Team World Championship.

BCCI Ends Dream11 Deal as India’s Online Gaming Ban Reshapes Sponsorship Landscape

The Board of Control for Cricket in India (BCCI) is set to terminate its sponsorship deal with fantasy sports platform Dream11 after the passage of the Promotion and Regulation of Online Gaming Bill, 2025, which imposes a blanket ban on real-money and fantasy gaming platforms in the country.

BCCI secretary Devajit Saikia confirmed the development, stating that the board “will not indulge with any such organisations” going forward.

“Looking at the current situation and keeping in mind that the bill has become an Act, it would be really difficult for BCCI to continue with Dream11. So, the association with Dream11 is over and BCCI will look for a future course of action, including a new sponsor,” Saikia said.

A Major Financial Blow

Fantasy sports platforms have been among the biggest contributors to Indian cricket’s commercial ecosystem. Dream11 and My11Circle together account for approximately Rs.1,000 crore in sponsorship commitments through their association with both the Indian men’s national cricket team and the Indian Premier League (IPL).

Dream11 alone signed a contract worth $44 million (₹358 crore) as Team India’s title sponsor for the 2023–2026 cycle. The ban now cuts that agreement short, leaving the BCCI in search of replacement sponsorship revenue at a critical juncture.

The legislation prohibits offering or promoting online money gaming services in any form. It also restricts advertisements that directly or indirectly encourage participation.

Wider Impact on Indian Sport

Dream11’s involvement has extended beyond cricket. The company is also the official fantasy partner of the Indian Super League (ISL) and has engaged with multiple federations across the sporting landscape. The ban could force many of these associations to end abruptly, reshaping the sponsorship environment for Indian sport.

For Dream11, the impact will be cushioned by contractual safeguards. The sponsorship agreement included a clause ensuring that if the company’s primary business faced a government ban, it would have no further payment obligations. This means the BCCI cannot claim damages or pending sponsorship fees for the remaining duration of the deal.

In a statement, Dream11 said: “We have always been a law-abiding company and have always conducted our business in compliance with the law. While we believe that progressive legislation would have been the way forward, we will respect the law and fully comply with the Promotion and Regulation of Online Gaming Bill, 2025.”

The Road Ahead for BCCI Sponsorship

The termination of the Dream11 deal leaves the BCCI facing a sponsorship gap ahead of a packed cricketing calendar, including India’s preparations for the 2026 T20 World Cup and the next ICC cycle. With fantasy sports companies now excluded, the board will need to explore alternative categories to fill the void.

Meanwhile, endorsements of fantasy platforms by leading Indian cricketers are also expected to decline significantly, cutting off a previously lucrative revenue stream for players.

The long-term implications of the legislation for sports sponsorship in India are expected to be significant, with cricket — the country’s most commercially powerful sport — at the forefront of the disruption.

TEAM and Baller League join forces to explore long-term growth opportunities

TEAM has signed an agreement with Baller League, the fast-growing small-sided football league thriving in the UK and Germany and soon to launch in the US, as part of a strategic direction to broaden its impact across the sports industry.

Small-sided football is the most widely played form of the world’s biggest sport, and Baller League is redefining how it connects with modern audiences. By blending fast-paced sport, creator-first engagement and immersive fan experiences, it represents a powerful convergence of culture, sport, and digital influence, built for the next generation of fans.

In an initial project, TEAM will support Baller League’s sales efforts, while simultaneously conducting a strategic review to scope out and explore a longer-term partnership.

“TEAM is ready to apply our executional firepower, strategic acumen and operational expertise to a property that represents the next generation of fans,” said Simon Crouch, CEO of TEAM. “Secured by our new vertical, TEAM Ventures, Baller League is an exciting new sport that aligns with our ambition to help accelerate innovation-driven properties.”

“Baller League isn’t just a league – it’s a movement,” said Felix Starck, Baller League Founder and CEO. “We’re building on the thrilling roots of football and creating something shaped for fans who want football on their terms. Partnering with TEAM gives us access to an experienced operator who understands how to build world-class sports IP.”

This collaboration reflects a new chapter in TEAM’s evolution, moving from a single-client model to a broader platform strategy, while maintaining the same commitment to excellence. TEAM will continue its long-standing partnership with UEFA men’s club competitions through 2027, and is now selectively expanding its portfolio in alignment with its strategic vision.

Growing Wrexham: Insights on International Brand-Building – Interview with marketing veteran James Wright

If you walked into one of those gigantic liquor stores in Los Angeles last autumn you might have been greeted on entering by a flashy display for Wrexham Lager six thousand miles from North Wales.

How come a regional British beer brand was being promoted California-style like one of the big global brands? 

The obvious connection of course was Hollywood star Ryan Reynolds, the co-owner of Wrexham AFC. In the Championship this season, they were still in League One last October when the company that invested in the club, Red Dragon Ventures, also bought the brewery. 

Back in the day in America, Budweiser bought a baseball team. This other-way-around twist of team buying beer was engineered by marketing veteran James Wright, who was the Wrexham brewery chief exec with a long track record in the global drinks industry.

iSportconnect caught up with him last week to gather some pointers on international brand-building.

What made the Wrexham deal work?

Wrexham was a family-owned regional brand and they didn’t know how to take it to the next level. When I first came on board, I had to pull it really back and go right back to the packaging, how consumers engaged with the brand and what the opportunity was. At the same time, we had this football club down the road that had a really interesting platform with the Disney TV series. So, brand awareness was very high internationally. More so than in the UK. The opportunity for us was more about North America where there was a high demand for the TV show and awareness. 

So it was about exporting the beer to a market where there was awareness of the Wrexham name because of the football series?

Well, not exactly. To build a consumer brand internationally you have to start with the actual physical product. We looked at how we produced under license within other countries and we decided to do that in the US and Canada and Australia to make sure we could service the market in a way that made financial sense because it’s a low-margin category. You need to make sure that you look at how you set up the infrastructure and the and the distribution and then finding the right partners, like Total Wine in California.

I originally made contact with them on LinkedIn. Their buying team were looking for something new that could invigorate beer sales. Beer overall is a declining category but foreign beers have been on the rise. Wrexham could engage with consumers, not just around the football club and the celebrity, but also the history of the brand. Wrexham was served on the Titanic and Americans engage with the Titanic story. They ended up listing it in all their stores and over the Christmas period it was one of their best sellers.

How did Red Dragon get involved? 

We needed more investment because to build in America and build in other markets we needed cash and that was the only way we could do it. And that turned out to be Ryan’s group. And for them, it makes sense because it means that they have control over anything to do with Wrexham. Our beer was it was only the brand that had Wrexham as a name. It’s all about positive image transfer and community engagement and it works for both sides.

When you were marketing Tsingtao you went for table tennis 

Only at the start. By default, with a beer brand people will think China and think table tennis. So that’s why we got involved in the Dunlop Masters at the Albert Hall. But eventually we went more underground by doing a thing called Ping Pong Fight Club which just targeted companies bringing a team along to an undisclosed venue to have a table tennis tournament. In the meantime, we moved in a very different direction, with a five-year deal sponsoring a team in British Superbikes. We got TV coverage. and activation within all the 13 racetracks around the UK and activating around the pubs. Activation is so important. What happens pre, during and post the event is key. A big mistake a lot of brands make in my opinion is they sponsor an event and then forget to put a budget together to activate it. Normally if you’re paying X, you have to use exactly the same amount of cash to activate. And a lot of brands become unstuck because they sponsor an event and then expect it just to happen. 

We are in world that has become so centred around digital, has this fundamentally changed your thinking about what you do or is it just part of the media picture?

As in other areas like the news, consumers now are getting mixed messages or not getting the true fact about brands and products. It’s a bit more challenging to make sure that your messaging is clear. That’s why I still believe in some of communications channel like TV or radio. Activating on the ground is still important. Brand ambassadors are still important. People want to see reality and sports events give you that but I haven’t got the answers to where everything is going. I just know that I’m seeing a lot of marketing agencies struggling because AI is chipping into the way they work and a lot of creative is going inhouse at the companies that were their clients in order to save money. I have no problem saying that I think a lot of people now are settling for mediocre rather than excellent because AI is quicker to turn around and cuts costs. Just because it’s cheap doesn’t mean it’s good.

You’ve worked for Red Bull and Corona and launched Crabbie’s Ginger Beer and re-launched Lamb’s Navy Rum. 

Don’t forget building a whisky distillery in Wales.

That too. There are so many balls to juggle in building a brand, where do you need to focus your attention?

I always focus on the objective of the brand strategically and then what are you going to do tactically to achieve your aims. The biggest and most important question is why are you sponsoring something? Sometimes a sponsorship is not really about building a brand in a market, it’s about generating cash from a market. And the sponsorship might not even be targeted in the market where you’re doing it. StōK coffee sponsors Wrexham AFC but it’s not even available in the UK. They want visibility in the US. 

We are in world that has become so centred around digital, has this fundamentally changed your thinking about what you do or are things like soclal just part of the media picture?

Just like with the news, consumers now are getting mixed messages or not getting the true facts about brands and products. It’s a more challenging to make sure that your messaging is clear. That’s why I still believe in some of communications channel like TV or radio. Activating on the ground is still important. Brand ambassadors are still important. People want to see reality and sports events give you that but I haven’t got the answers to where everything is going. I just know that I’m seeing a lot of marketing agencies struggling because AI is chipping into the way they work and companies are taking creative in-house to save money. I have no problem saying that I think a lot of people now are settling for mediocre rather than excellent because AI is quicker and cuts costs. Just because it’s cheap doesn’t mean it’s good.

How do you manage to cope with such a fast-changing business environment?

I like challenges. I’ve always gone through life where someone gives me an interesting challenge and then I do it. Somebody once bet me I couldn’t distill the highest gin in the UK. We did it at the top of Snowdonia and it cost us two and a half grand to do the whole thing and we won the best low-budget campaign across all media channels. I’ve worked in quite a lot of markets from China to Australia and I’ve been involved in everything from manufacturing through distribution to sales. But I’m a salesman at heart. Bigger brands can get so entrenched in the data that they forget about the importance of talking to people. What I’m good at is going into a business and identifying the gaps and seeing how new opportunities can be potentially funded or not. I’m very commercial around making those assessments.

India Bans Real-Money Gaming, Industry Warns of $23B Hit

India’s lower house of parliament on Wednesday passed the Promotion and Regulation of Online Gaming Bill, 2025, a sweeping piece of legislation that promotes esports and casual gaming without monetary stakes but imposes a blanket ban on all real-money games. The move is expected to disrupt billions of dollars in investment and significantly impact the country’s fast-growing real-money gaming sector, with stakeholders warning of widespread shutdowns.

The legislation prohibits real-money games nationwide — whether based on skill or chance — and bans both advertising and financial transactions linked to them. It further restricts banks and financial institutions from processing payments for such games. Violators could face imprisonment of up to three years, fines of up to ₹10 million (approx. $115,000), or both. Celebrities endorsing these platforms could also face up to two years in jail or a fine of ₹5 million (approx. $57,000).

Introducing the bill, India’s IT minister Ashwini Vaishnaw said, “Priority has been given to the welfare of society and to avoid a big evil that is creeping into society.” The legislation comes in response to multiple incidents of harm, including reports of suicides linked to gaming losses.

However, industry stakeholders argue that the bill risks punishing compliant domestic operators while leaving illegal offshore betting and gambling apps unchecked. iSportConnect reviewed a letter sent to Prime Minister Narendra Modi on Tuesday by three industry bodies — the Federation of Indian Fantasy Sports, All India Gaming Federation, and E-Gaming Federation. The letter, representing major companies including Dream Sports, MPL, WinZO, Gameskraft, Nazara Technologies, and Zupee, warned that the ban could benefit offshore gambling operators while forcing responsible Indian businesses to shut down.

The industry bodies highlighted that regulated real-money gaming startups in India currently have a combined enterprise valuation of ₹2 trillion (approx. $23 billion), generate ₹310 billion (around $3.6 billion) in annual revenues, and contribute ₹200 billion (approx. $2.29 billion) in taxes. They projected a 28% CAGR that could double the sector’s size by 2028. Instead, the proposed ban could result in the loss of more than 200,000 jobs and the closure of over 400 companies.

The associations also wrote to Indian Home Minister Amit Shah raising similar concerns. Publicly listed Nazara Technologies, which has investments in real-money platforms such as PokerBaazi and Classic Rummy, saw its share price fall nearly 13% on Wednesday, though it later clarified it has no direct exposure to these businesses.

Critics, such as policy experts, argue the bill could fail the test of proportionality under Article 19(1)(g) of the Constitution, which guarantees the right to practice any profession or business. Instead of curbing harm, they warn, the legislation risks dismantling compliant Indian platforms while strengthening the very offshore and illegal operators it seeks to target.