Serie A Acquires Majority Stake of 51% in Fantacalcio

Italy’s top-flight football league is strengthening its digital engagement strategy after the 20 Serie A clubs approved the acquisition of a 51% controlling stake in fantasy football platform Fantacalcio.

The deal, valued at €18 million, places Fantacalcio’s overall valuation at more than €40 million. The transaction will be financed through a loan structure, with repayments set to come from the platform’s projected future revenues. Founders Nino Ragosta and Luigi Cutolo will remain in operational control of the business, while Serie A assumes majority ownership.

Fantacalcio reports a user base of approximately three million players and recorded revenues of €9 million in the 2025 financial year. The platform’s premium subscription model, priced at €12 annually, has supported revenue growth and attracted commercial partners, resulting in profits exceeding €4 million.

The investment reflects a broader strategic push to replicate the global engagement model achieved by the Fantasy Premier League, which has become a key digital driver for the English Premier League. With more than 12 million active users worldwide, the game has significantly increased weekly fan interaction and sponsor exposure.

Fantacalcio already holds a strong cultural foothold within Italian football, providing Serie A with a ready-made channel to deepen fan engagement, particularly among younger, digitally native audiences.

Not all clubs supported the move. Napoli, Fiorentina and Como voted against the proposal, citing concerns over valuation. Roma and Cremonese abstained.

Serie A President Ezio Simonelli described the meeting as constructive, stating that the acquisition would allow the league to integrate official imagery and branding to further enhance the product offering.

With commercial partners including Eni, Bancomat and McDonald’s already associated with the league, Serie A’s leadership views fantasy football as a core component of its commercial and fan-engagement strategy.

As global sports properties compete for attention in an increasingly digital marketplace, fantasy platforms are becoming central assets in league portfolios — driving data capture, sponsor integration, and sustained fan interaction throughout the season.

Mayor Karen Bass Calls for LA28 Chair Casey Wasserman to Step Down Following Epstein Email Disclosure

Los Angeles Mayor Karen Bass has stated that LA28 Chair Casey Wasserman should step down following renewed scrutiny linked to email correspondence released under the Epstein Files Transparency Act.

The U.S. Department of Justice recently made public a series of past email exchanges between Wasserman and Ghislaine Maxwell, who was convicted in connection with sex trafficking offenses. The disclosure has prompted reactions from several Los Angeles city officials. Wasserman has already stepped away from his agency.

Wasserman, an entertainment executive and sports agent, currently serves as Chair of the Los Angeles 2028 Olympic and Paralympic Games Organizing Committee (LA28). In recent days, L.A. City Councilmembers Nithya Raman and Hugo Soto-Martinez, City Controller Kenneth Mejia, and L.A. County Supervisor Lindsay Horvath have expressed concerns regarding his continued leadership.

Mayor Bass had initially refrained from commenting publicly, stating that the matter fell under the responsibility of the LA28 board. However, during an interview with CNN on Monday, she clarified her personal position.

“My opinion is that he should step down. That is not the opinion of the board,” Bass said, while noting that the decision ultimately rests with LA28’s governing body. She added that her primary focus remains on preparing the city to host the 2028 Olympic and Paralympic Games.

Last week, the LA28 board announced that, following a review of the situation, Wasserman would continue in his role as Chair. The executive committee also issued a statement supporting the decision and affirming that the organisation takes allegations of misconduct seriously.

Wasserman has publicly apologised for his past association with Maxwell and expressed regret regarding the correspondence. It has also been reported that he intends to sell his sports and entertainment company following the backlash related to the disclosures.

LA28 continues its preparations for the 2028 Games amid ongoing discussion surrounding its leadership.

Man City Signs Revolut As Official Back of Shirt Partner

Revolut, the global fintech leader with over 70 million customers, has announced a landmark agreement with Manchester City to become a Global Partner and the Official Back of Shirt Partner for both the men’s and women’s first teams. Building on the success of its existing partnership with Manchester City Women that began in January 2025, the move unites the world of finance and football to unlock unique experiences for fans globally.

As part of the multi-year agreement, the Revolut brand will feature on the back of the Men’s team playing shirts for domestic cup matches and WSL and cup fixtures for Manchester City Women, in addition to selected training wear.

Since the beginning of Revolut’s partnership with Manchester City Women in 2025, the two organisations have collaborated to deliver a number of exciting campaigns and activities for fans and customers alike, including matchday takeovers at key WSL fixtures throughout the season.

Today’s announcement will see the brands further unite to establish new ways for fans to connect with the sport during men’s and women’s match days, with a calendar of unique benefits, experiences and activations planned throughout the year.

The first of these will be the launch of four co-branded virtual cards, which can be accessed within the Revolut app, and will be available to customers across the UK and Europe from today (T&Cs apply). The launch of the co-branded cards celebrates a shared passion for football, reinforcing Revolut’s ambition to go beyond banking and build authentic connections with their customers at the intersection of sport and everyday finance.

Revolut Business will also be integrated into the club’s financial infrastructure, helping to improve operations and fan experience. This includes the future implementation of Revolut Pay, Revolut’s secure checkout tool, allowing fans and customers to earn more RevPoints as they spend (RevPoints and Revolut Pay T&Cs apply). A range of discounts across various touchpoints of the club will also be available for Revolut customers.

Antoine Le Nel, Chief Marketing and Growth Officer at Revolut, commented: “We’re incredibly proud to become the Official Back of Shirt Partner of Manchester City men’s and women’s first teams. Both Revolut and Manchester City are built on a shared DNA of high performance, infinite ambition and a desire to go where others have never gone before – and that’s why it makes sense to expand our partnership.

“We aren’t just putting our logo on a shirt; we’re integrating Revolut into the heart of fan experiences at the club, ensuring City fans enjoy the same fast, seamless and rewarding interaction with their football club as they do with their finances.”

Peter Laundy, Senior Vice President of Partnerships, City Football Group, said: “Since early 2025 – when Revolut marked their first investment in women’s football by becoming a partner of Manchester City Women – we have enjoyed working together to deliver special moments for our fans and Revolut customers.

“We’re incredibly proud to have expanded that relationship today and be the chosen partner for Revolut as the brand looks towards men’s football. Through this collaboration and the integration of Revolut expertise and technology, we’ll look to improve fan experience and operations and offer unique opportunities for future engagement with the Club.”

This landmark partnership signifies Revolut’s increased investment in the sports industry, which also includes partnerships across motorsport, rugby and basketball, bringing fans closer to the sports they follow as the brand accelerates towards 100 million customers.

Southampton Football Club Inks Partnership with Carlsberg Britvic and Pepsi MAX

Southampton Football Club has signed a multi-year partnership with soft drinks manufacturer Carlsberg Britvic, which sees the Pepsi MAX brand as the official soft drinks partner across St Mary’s Stadium. The partnership also includes exclusive naming rights for the club’s venture LEVEL1, which will become LEVEL1 powered by Pepsi MAX.

The agreement will see Carlsberg Britvic products supplied across the entire stadium footprint, from LEVEL1 and The Dell to hospitality lounges and fan zones, ensuring supporters can enjoy some of the UK’s most popular drinks on matchdays and beyond.

As part of the partnership, fans have access to a wide range of products, including Pepsi, Pepsi MAX, 7UP, Tango, Lipton Ice Tea, Jimmy’s Iced Coffee and Robinsons Fruit Shoot. LEVEL1 will be the flagship venue showcasing the full line-up of drinks, with other areas of the stadium featuring a tailored range of the drinks on offer.

In addition to supply rights, Pepsi MAX will have extensive brand visibility across the club, with LED perimeter exposure, big screen advertising, interview backdrops, and a presence across hospitality and matchday activations.

To celebrate the launch of the partnership, Pepsi MAX will also be funding a special competition for Saints supporters. Fans will have the chance to win an exclusive experience for four people in each of St Mary’s key fan areas, including LEVEL1 and The Dell, giving them a unique opportunity to enjoy a matchday in style.

Greg Baker, Chief Revenue Officer for Southampton Football Club said, “We are delighted to welcome Carlsberg Britvic and Pepsi MAX as key partners of Southampton Football Club. This agreement reflects our shared ambition to enhance the fan experience at St Mary’s by bringing some of the UK’s most popular soft drink brands to our supporters. LEVEL1 powered by Pepsi MAX is an exciting step forward for the stadium, and we look forward to working closely with Carlsberg Britvic over the coming seasons.”

Emma King, Hospitality Director at Carlsberg Britvic, said: “This season Southampton is signing some of Carlsberg Britvic’s star soft drinks players. From Pepsi MAX, 7UP and Tango to Jimmy’s Iced Coffee, Lipton Ice Tea and Fruit Shoot, we’re looking forward to putting smiles on faces at St Mary’s with even more choice and moments to enjoy.”

How National Student Esports Is Powering the UK’s University Gaming Boom

Esports’ next growth engine isn’t just professional leagues or streaming platforms — it’s higher education.

Across the UK, universities are investing in esports as a structured, competitive and career-building pathway for students. At the centre of this movement is the National Student Esports , which is working to formalise competition, develop talent pipelines and connect student players with real industry opportunities.

In this interview with iSportConnect’s Taruka Srivcastav, the newly appointed MD Tom Dore and former MD Alex Coulson share how university esports participation is surging, why institutions are now backing gaming at a strategic level, and how education, wellbeing, diversity and employability are becoming core pillars of the esports ecosystem.

Tom, you’re stepping into this role at a fascinating time. Esports has accelerated rapidly in recent years. What does leading National Student Esports (NSE) mean to you, and how have you seen student participation grow?

I’ve been working in this space since 2017 and was a teacher for nearly 20 years before that, so education and young people are at the heart of what I do. My role with NSE, alongside my work as Vice President of the British Esports Federation, allows us to create a clear pathway from school-age esports (11–18) into the university space (18–24).

In terms of growth, we see year-on-year increases in participation. Globally, there are around 3 billion gamers, and roughly 700 million identify as being interested in esports. At university level, esports has evolved from being purely student-led into something institutions are now actively supporting.

We’re seeing universities like Loughborough and Bath investing in facilities and performance environments. When leading sports universities start treating esports with the same seriousness as traditional sport, that’s when you see sustained structural growth.

Major sports organizations and clubs now have esports or gaming divisions. Will that trend continue?

Alex: Yes and no. I think the conversation has shifted. Esports itself is part of a much broader gaming culture, which is an even bigger opportunity. The previous “land grab” days of esports are over — now it’s about sustainable business models.

Traditional sports organizations are still interested, especially because gaming connects deeply with youth audiences. But many are now exploring how to be involved in a meaningful, long-term way rather than just launching an esports team for visibility.

We’re also seeing shifts in content consumption. Creative, personality-led gaming content often outperforms traditional esports broadcasts. So the opportunity is as much about culture and lifestyle as it is about elite competition.

Tom, esports also comes with responsibility, especially around young people. How do you ensure a balanced approach?

Safeguarding and wellbeing are absolutely central. I’m a designated safeguarding lead for British Esports & NSE and part of the IOC’s safeguarding technical expert group for the Olympic Esports Games.

Balance and moderation are key. Esports should be one activity among many, not the only thing young people do. At the elite level — just like in traditional sport — dedication can be intense. But for the vast majority, we promote healthy routines: sleep, nutrition, physical activity.

What’s interesting is that professional esports athletes themselves now recognize that physical fitness and wellbeing improve in-game performance — focus, reaction time, decision-making. So the narrative is shifting from “gaming vs. health” to “health supports performance.”

What were some of the challenges during your time leading NSE, especially commercially?

Alex: The key difference with NSE has been our focus on active participation rather than passive viewership numbers. That’s given us a more sustainable foundation.

We also moved beyond simple consumer-facing sponsorships. For example, our partnership with Barclays wasn’t actually about student bank accounts — it was about positioning Barclays as a key banking partner to the wider gaming and esports industry.

Another big area is skills and employability. Our students are highly engaged, often STEM-focused, and very attractive to employers. That creates B2B opportunities where partners can connect with future talent, not just audiences.

Which types of brands are currently supporting NSE?

Tom: We work with brands that naturally resonate with students — food, drink, tech, telecoms, streaming services. But we’re careful. We regularly ask students which brands they want us to work with because authenticity matters.

We also offer partners something unique: direct insight into student communities. Through surveys, focus groups, and campus engagement, we help brands understand how to communicate effectively with this demographic.

Alex: To add, NSE holds valuable first-party data and qualitative insights. Students tell us what matters to them, and we help partners align with that. Our student leaders then act as peer advocates on campus, which makes brand engagement far more authentic.

What about women’s participation and diversity in esports?

Tom: There’s progress, but more to do. Gaming overall includes more women than men when you consider mobile gaming, but esports participation is still male-dominated.

We run women and non-binary tournaments and support broader diversity initiatives through British Esports. Esports has the potential to be more inclusive than traditional sport — it’s less limited by physical differences and can be more accessible for disabled players.

But it’s not a level playing field yet. Inclusion requires constant work, listening, and targeted initiatives.

Alex: When NSE started, participation was around 95% male. Now it’s closer to 70%, so the direction is positive. We’ve also seen strong representation from LGBTQ+ communities, and universities tend to provide welcoming environments that help that inclusivity grow.

Is NSE government-funded, or is it self-sustaining?

Tom: As it stands, esports in the UK does not receive any direct funding from Government. NSE is a commercial organisation and the British Esports Federation is a not-for-profit. However, for both, building sustainable, long term partnerships with brands is critical.

As esports becomes more mainstream — with initiatives like the Esports Nations Cup and the Olympic Esports Games  — we expect governments to become more involved over time, just as they did with traditional sport.

Alex: Universities already see the value. Esports supports:

Student recruitment (especially international students)

Student wellbeing

Skills development and employability

Sporting success and campus life

As institutions recognize these benefits, internal investment is growing — which is another step toward long-term sustainability.

Final thoughts?

Tom: Esports is no longer fringe. It’s a structured, educational, and competitive pathway for young people. The key now is responsible growth and sustainability throughstrong, long-term partnerships, making sure the ecosystem supports both performance and wellbeing.

Alex: And from a commercial and strategic perspective, esports works best when it’s seen not just as competition, but as a gateway to youth culture, skills, and future talent.

Alex Coulson is now a Director at Yellow Pelican Partners – a commercial growth and new ventures partner for founders and leadership teams across sport, esports, and beyond.

ISU and Deloitte Inks Strategic Partnership to Strengthen Digital Ecosystem

The International Skating Union (ISU) and Deloitte Switzerland have announced a strategic partnership aimed at accelerating skating’s ongoing transformation. The collaboration was unveiled at ISU’s groundbreaking Home of Skating venue, on the sidelines of Olympic Winter Games Milano Cortina 2026.

Through this collaboration, Deloitte will act as ISU’s strategic partner, working alongside the federation to strengthen its digital ecosystem and enhance fan experience. As the ISU advances its Vision 2030 transformation agenda, Deloitte brings global experience advising leading international sports organisations and delivering complex strategic transformations.

ISU President Jae Youl Kim said: “Announcing this partnership here at the ISU Home of Skating and during the Olympic Winter Games, underlines the direction we are taking as a federation. Vision 2030 is about transforming how we grow and present our sports, and we are delighted that Deloitte will be joining us on that journey – making these sports more dynamic, engaging, and accessible for future generations of fans, while remaining true to our values.”

John Tweardy, Deloitte Global Sports Leader, and Bernard Sinnaeve, Deloitte Switzerland Sports Leader, offered a joint comment from the event: “We are excited to support the ISU’s Vision 2030. Our partnership will focus on providing strategy and technology services to accelerate digital transformation and strengthen fan engagement, combining local expertise with global delivery. Our goal is to help the ISU build for the future, and we look forward to a successful collaboration.”

The ISU’s long-term Vision 2030 strategy aims to shape the future of skating worldwide through innovation to build on an estimated fan base of 330 million people. Over 400 athletes representing 41 countries are thrilling global audiences from Milan, where skating action on the ice started on Friday.

Wasserman Acquires People In Sport To Expand In Scandinavia

Global sports, music, and entertainment company Wasserman has acquired the football talent representation division of Danish business, People in Sport.

As part of the acquisition, Casper Grønn Spiele and Jacob Krüger Andersen will join Wasserman. Wasserman is not acquiring any other part of People in Sport, which will continue to own and operate its handball division, exiting the football industry altogether.

Charnley said of the acquisition, “We are delighted to expand our European footprint into Scandinavia. It’s an important market for international football and one that has seen a huge amount of high-quality young talent coming through the ranks to play in the major leagues across Europe. People in Sport has built a strong reputation in Denmark and beyond, and we’re excited to welcome Casper, Jacob and the team on board to amplify this even further.”

Founded in 2008, People in Sport has grown into one of the most respected football representation businesses in Denmark and the Nordic region. The business has consistently focused on building long-term careers, trust-based relationships, and close collaboration with clients, clubs and stakeholders across Europe and beyond. As the business evolved, Grønn Spiele and Krüger joined as partners, strengthening the agency’s football operations and contributing to the development of People in Sport’s international profile and client base.

Grønn Spiele said, “People in Sport has grown into a solid market position in Scandinavia, with a reputation for combining deep local knowledge with international reach. With the backing of a global powerhouse such as Wasserman, we truly believe this acquisition will take our services, reach and influence to new heights.”

Krüger Andersen said, “Joining Wasserman represents a natural next step in the evolution of the football business, providing players with access to a truly global platform while ensuring continuity of values, relationships and expertise.”

People in Sport’s roster includes Elias Jelert, Martin Frese, Sebastian Otoa, Marcus Ingvartsen and FC Midtjylland Captain Mads Bech Sørensen among others, contributing to strong Nordic representation in the top European leagues.

They join Wasserman’s impressive roster of football talent, which includes Fede Valverde, IIya Zabarnyi, Manuel Akanji and other major names in global football such as John Stones, Malo Gusto, Teun Koopmeiners and Ronald Koeman.

The addition of People in Sport follows Wasserman’s acquisitions of International Football Management in Switzerland in 2024 and SportPlus in Belgium in 2025, marking another step in its ambitious growth strategy. Together, these expansions further strengthen Wasserman’s comprehensive global agent network and help deliver an unrivalled level of service and support to clients worldwide.

FC Barcelona Withdraws From The European Super League Project

FC Barcelona has formally notified the European Super League Company and the clubs involved of its withdrawal from the European Super League project.

The Super League originally launched in 2021 with the support of 12 of Europe’s biggest clubs, but a fan backlash in England quickly saw the six Premier League teams — Arsenal, Chelsea, Liverpool, Manchester City, Manchester United and Tottenham Hotspur — withdraw.

Atlético Madrid, Inter Milan, AC Milan and, eventually, Juventus followed suit, leaving just Real Madrid and Barça as the faces of the project. However, following the souring of the relationship with Madrid in recent months, coupled with the Barça president, Joan Laporta, re-establishing links with UEFA and the European Football Clubs [EFC], the Catalan side have now also stepped away.

The Premier League’s Next Business Cycle: Opportunity, Risk and Financial Reality

In this week’s Member Insights, Ian Whittaker, Twice City AM Analyst of the Year evaluates the Premier League’s next business cycle.

The English Premier League is often described as football’s ultimate growth asset: global, liquid, and increasingly institutionalised. That description is broadly accurate. But it is also incomplete. As the league enters its next commercial cycle, the real story is less about topline momentum and more about financial discipline, capital structure, and how clubs manage risk in a structurally volatile business.

From a financial analyst’s perspective, the Premier League now looks like a mature media asset with extraordinary global reach – but one where the margin for error is narrowing.

The most obvious source of strength remains broadcasting. The Premier League’s latest UK domestic rights deal for the 2025/26 to 2028/29 cycle, worth around £6.7bn, demonstrated that live sport still commands premium pricing even in a pressured pay‑TV market. The lesson, however, is not growth without limits. The domestic market is mature. Future upside is increasingly dependent on international rights, scheduling, and product innovation rather than headline price increases.

That places greater pressure on clubs to convert revenue into sustainable cash flow – something the league has historically struggled to do. Wages, amortisation and agent fees continue to absorb the majority of incremental income. In many clubs, operating leverage is effectively negative: when revenue rises, costs rise faster. This is why profitability remains elusive despite record revenues.

Regulation is now forcing a reckoning. The Premier League’s Profitability and Sustainability Rules (PSR), alongside UEFA’s squad cost ratio moving to a 70% cap, are designed to impose financial discipline on a system that has long rewarded risk-taking. For club executives, this changes behaviour. Squad building is no longer just a sporting decision; it is a capital allocation choice with regulatory consequences.

Balance sheets are the next fault line. Premier League clubs are more leveraged than they appear, often relying on shareholder loans, related-party financing, or refinancing to fund transfers and infrastructure. That works in a low-rate environment with guaranteed broadcast income. It is more fragile when interest rates rise or European qualification is missed. In this sense, volatility is not just sporting – it is financial.

Where, then, is the opportunity? The most credible value creation remains matchday and stadium monetisation. Modern stadiums are yield engines: premium seating, hospitality, naming rights, non-match events. Clubs that control this inventory can grow revenue without escalating wages. But stadium projects require sophisticated financing and long-term planning. Capex overruns or delays quickly erode the economics.

Commercial revenue is also evolving. The Premier League’s global brand remains unmatched, but sponsors are increasingly selective, and regulatory pressure – particularly around betting – introduces new risk. Smart clubs are now managing sponsorship exposure as a portfolio, not a single-category maximisation exercise.

Ownership models are also shifting. Multi-club groups, private equity minority stakes, and sovereign capital are reshaping governance expectations. With that comes greater scrutiny: financial transparency, compliance, and return on capital are no longer optional. The Premier League is moving, slowly but decisively, from patronage to professionalism.

The strategic question for clubs is simple: are they building resilient businesses, or merely funding ambition? The answer lies in three lines: revenue durability, squad cost control, and balance sheet resilience. Get those right, and sporting performance becomes an amplifier rather than a risk factor.

The Premier League remains the strongest league in world football. But its next phase will not be defined by how much money flows in. It will be defined by how well that money is managed.

As usual, this is not investment advice.

ICC Partners with Google to Launch First AI-Powered Men’s T20 World Cup

The International Cricket Council (ICC) and Google have joined forces for an AI-powered ICC Men’s T20 World Cup 2026, naming Google Gemini as the Official AI Fan Companion and Google Pixel as the Official Smartphone. This partnership promises exciting fan experiences powered by Google’s advanced AI. While Gemini acts as a creative partner for fans to interpret and celebrate the game, Google Pixel will capture high-quality, unique perspectives from the heart of the stadium.

ICC Chief Executive, Sanjog Gupta, said: “This partnership brings together two global organisations united by consumer focus, scale, purpose and innovation. Google’s leadership in connection, search & discovery and AI, aligns strongly with the ICC’s ambition to serve fans better, delivering phygital experiences across touchpoints. Together, we will use technology to deepen engagement, enhance experiences and make cricket more accessible and meaningful for fans worldwide.”

Shekar Khosla, VP Marketing at Google India, said: “We were thrilled to witness firsthand during the ICC Women’s Cricket World Cup 2025 how AI can enhance and delight the fan experience. Now, as we strengthen our partnership with the ICC for the ICC Men’s T20 World Cup 2026, we are bringing together Gemini’s generative capabilities and Pixel’s advanced imaging to deliver features that empower fans with new avenues for creativity and celebration. We are excited to see how these innovations help a new generation of digital-first fans celebrate the spirit of cricket.”

The partnership kicked off with a first-of-its-kind interactive experience, the Gemini “Craziest Fan Kaun” contest. Centred on creative expression, this interactive contest invites fans to bring out their inner artists by using Gemini’s image generation capabilities – powered by Nano Banana – to create and share unique ‘Crazy Fan’ avatars. Selected winners will receive an exclusive stadium experience, attending an ICC Men’s T20 World Cup 2026 match in person while wearing the custom AI-designed looks they created.

Building on this, Google and the ICC are introducing more immersive experiences and features, integrating Google’s AI directly into the fan journey.

  • A Dedicated “Explore Cricket” Tab in the Gemini app: The Gemini home screen now features specialised intent chips for the World Cup. Fans can access a dedicated “Explore Cricket” tab that opens a suite of interactive tools, with new content refreshed every week to give fans something new to look forward to. This includes generating instant, easy-to-understand explanations for complex rules like the DLS system, playing ICC T20 World Cup quizzes, or engaging in “Guess the Player” and “Design a new cricket format” challenges.
  • Insight Cards by Gemini: Fandom goes beyond the scorecard; it’s about the personalities that define the game. To help fans celebrate, Gemini now generates vibrant, shareable insights. By synthesising information on the web, Gemini creates digital snapshots— highlighting trivia, career milestones and more. These insights are designed for instant social sharing, allowing fans to showcase their pride in a fun, AI-powered format.
  • Unique Perspectives via Google Pixel: As the Official Smartphone, Google Pixel will leverage its incredible camera technology to provide stunning, never-before-seen perspectives of the game. These high-quality views, powered by Google Pixel’s advanced camera, 48MP 5x telephoto lens and superior video capabilities, will be shared both inside the stadium and across social media channels, bringing fans closer to the action.

The current features represent the initial phase of the partnership’s rollout. As the partnership progresses, Google and the ICC will continue to introduce new, AI-driven ways for fans to engage with the sport.